|
|
d51f4da2a9
|
fix: decorator node always runs
|
2026-03-20 19:42:09 +01:00 |
|
|
|
a9158c8e48
|
feat: signal triggers when current behaviour node changes
|
2026-03-20 19:41:50 +01:00 |
|
|
|
427c0a7ec8
|
fix: behaviourtree ends frame when root is hit
|
2026-03-18 15:07:29 +01:00 |
|
|
|
fef1e3f8bd
|
fix: RepeatUntilFail checks child status after init
|
2026-03-18 15:06:58 +01:00 |
|
|
|
bd7936e357
|
feat: BehaviourInvertResult
|
2026-03-18 15:06:31 +01:00 |
|
|
|
e94c820090
|
chore: added gitignore
|
2026-03-15 17:20:58 +01:00 |
|
|
|
a56d8772d4
|
feat: registered get/set_status
|
2026-03-15 17:19:34 +01:00 |
|
|
|
d2b91de4d6
|
fix: frame only ends when viable leaf is found
|
2026-03-15 10:44:08 +01:00 |
|
|
|
16ba0418f9
|
feat: failed leaf nodes continue processing
|
2026-03-14 22:16:14 +01:00 |
|
|
|
1278e19c3b
|
fix: formatting
|
2026-03-14 15:15:15 +01:00 |
|
|
|
3cdfcb1182
|
feat: binding get_behaviour_tree
|
2026-03-14 14:59:02 +01:00 |
|
|
|
4e40c1acdc
|
fix: compatible with godot 4.7.dev
|
2026-03-13 13:29:07 +01:00 |
|
|
|
2a4e00e6f1
|
feat: backlog code
|
2026-03-13 10:38:52 +01:00 |
|