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2026-03-15 10:44:08 +01:00
behaviour_action.cpp fix: frame only ends when viable leaf is found 2026-03-15 10:44:08 +01:00
behaviour_action.h fix: frame only ends when viable leaf is found 2026-03-15 10:44:08 +01:00
behaviour_composite.cpp fix: compatible with godot 4.7.dev 2026-03-13 13:29:07 +01:00
behaviour_composite.h feat: backlog code 2026-03-13 10:38:52 +01:00
behaviour_node.cpp fix: formatting 2026-03-14 15:15:15 +01:00
behaviour_node.h feat: backlog code 2026-03-13 10:38:52 +01:00
behaviour_tree.cpp fix: frame only ends when viable leaf is found 2026-03-15 10:44:08 +01:00
behaviour_tree.h feat: backlog code 2026-03-13 10:38:52 +01:00
config.py feat: backlog code 2026-03-13 10:38:52 +01:00
control_nodes.cpp feat: backlog code 2026-03-13 10:38:52 +01:00
control_nodes.h feat: backlog code 2026-03-13 10:38:52 +01:00
decorator_nodes.cpp feat: backlog code 2026-03-13 10:38:52 +01:00
decorator_nodes.h feat: backlog code 2026-03-13 10:38:52 +01:00
register_types.cpp feat: backlog code 2026-03-13 10:38:52 +01:00
register_types.h feat: backlog code 2026-03-13 10:38:52 +01:00
SCsub feat: backlog code 2026-03-13 10:38:52 +01:00