Commit graph

  • d51f4da2a9 fix: decorator node always runs main Sara 2026-03-20 19:42:09 +01:00
  • a9158c8e48 feat: signal triggers when current behaviour node changes Sara 2026-03-20 19:41:50 +01:00
  • 427c0a7ec8 fix: behaviourtree ends frame when root is hit Sara 2026-03-18 15:07:29 +01:00
  • fef1e3f8bd fix: RepeatUntilFail checks child status after init Sara 2026-03-18 15:06:58 +01:00
  • bd7936e357 feat: BehaviourInvertResult Sara 2026-03-18 15:06:31 +01:00
  • e94c820090 chore: added gitignore Sara 2026-03-15 17:20:58 +01:00
  • a56d8772d4 feat: registered get/set_status Sara 2026-03-15 17:19:34 +01:00
  • d2b91de4d6 fix: frame only ends when viable leaf is found Sara 2026-03-15 10:44:08 +01:00
  • 16ba0418f9 feat: failed leaf nodes continue processing Sara 2026-03-14 22:16:14 +01:00
  • 1278e19c3b fix: formatting Sara 2026-03-14 15:15:15 +01:00
  • 3cdfcb1182 feat: binding get_behaviour_tree Sara 2026-03-14 14:59:02 +01:00
  • 4e40c1acdc fix: compatible with godot 4.7.dev Sara 2026-03-13 13:29:07 +01:00
  • 2a4e00e6f1 feat: backlog code Sara 2026-03-13 10:38:52 +01:00