19 lines
326 B
C++
19 lines
326 B
C++
#pragma once
|
|
|
|
#include "scene/main/node.h"
|
|
|
|
class BehaviourTree : public Node {
|
|
GDCLASS(BehaviourTree, Node);
|
|
static void _bind_methods();
|
|
void process();
|
|
|
|
protected:
|
|
void _notification(int what);
|
|
|
|
public:
|
|
bool execute_next();
|
|
|
|
private:
|
|
class BehaviourNode *current{ nullptr };
|
|
class BehaviourNode *root{ nullptr };
|
|
};
|