Commit graph

21 commits

Author SHA1 Message Date
Sara fb9417a1d8 feat: implemented enemy wretched attack animation and damage boxes 2025-07-22 14:40:57 +02:00
Sara 97e0c1a79d feat: adjusted collision settings for hitscan weapons 2025-07-21 23:18:20 +02:00
Sara 426a7a8688 feat: added wretched model and first animations 2025-07-21 23:18:09 +02:00
Sara 2cd1cba04f feat: implemented damage to enemies 2025-07-21 20:41:02 +02:00
Sara 70696db134 fix: animation timing for hip fire on rifle now matches animation 2025-07-21 17:22:29 +02:00
Sara d8aafba90e fix: WretchedPatrolState now works without a path 2025-07-21 17:21:56 +02:00
Sara c05d3aa28f fix: patrol navigation now first targets the closest point on the path 2025-07-21 15:50:26 +02:00
Sara 9517588415 feat: implemented enemy wretched patrol and chase states 2025-07-21 15:05:02 +02:00
Sara 526f756736 feat: first basic enemy patrolling behaviour 2025-07-20 21:41:22 +02:00
Sara 58e90780d5 feat: implemented recoil 2025-07-19 14:26:46 +02:00
Sara a7b3f97b3b feat: implemented bullet impacts 2025-07-19 12:33:48 +02:00
Sara 7a5c129bb9 feat: added raycast node to rifle to start work on hitscan weapons 2025-07-18 00:47:17 +02:00
Sara 01b69df872 feat: replace 'fallback weapon' with 'starting weapon' 2025-07-18 00:45:55 +02:00
Sara aecc40ed6e feat: implemented basics for weapons 2025-07-17 12:49:32 +02:00
Sara 6fa9d11af5 feat: implementations of initial weapon inventory interface 2025-07-15 23:01:28 +02:00
Sara 46a958f801 feat: initialized template and wrote first gameplay code 2025-07-14 23:03:04 +02:00
Jan van der Weide 58690660c4 fix: export_preset path not resetting propperly 2025-04-13 22:15:59 +02:00
Jan van der Weide c420f4b4a8 feat: justfile updated and effected files updated accordingly 2025-04-12 18:41:11 +02:00
Sara 21ba8e33af feat: updated engine version to 4.4-rc1 2025-02-23 14:38:23 +01:00
Sara 25f9a4c4fd fix: template name in project.godot is now correct 2025-01-19 14:08:23 +01:00
Sara a6f4d83112 feat: added template project 2025-01-19 13:48:24 +01:00