Sara
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c05d3aa28f
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fix: patrol navigation now first targets the closest point on the path
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2025-07-21 15:50:26 +02:00 |
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Sara
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9517588415
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feat: implemented enemy wretched patrol and chase states
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2025-07-21 15:05:02 +02:00 |
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Sara
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526f756736
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feat: first basic enemy patrolling behaviour
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2025-07-20 21:41:22 +02:00 |
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Sara
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58e90780d5
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feat: implemented recoil
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2025-07-19 14:26:46 +02:00 |
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Sara
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a7b3f97b3b
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feat: implemented bullet impacts
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2025-07-19 12:33:48 +02:00 |
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Sara
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7a5c129bb9
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feat: added raycast node to rifle to start work on hitscan weapons
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2025-07-18 00:47:17 +02:00 |
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Sara
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01b69df872
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feat: replace 'fallback weapon' with 'starting weapon'
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2025-07-18 00:45:55 +02:00 |
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Sara
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aecc40ed6e
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feat: implemented basics for weapons
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2025-07-17 12:49:32 +02:00 |
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Sara
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6fa9d11af5
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feat: implementations of initial weapon inventory interface
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2025-07-15 23:01:28 +02:00 |
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Sara
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46a958f801
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feat: initialized template and wrote first gameplay code
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2025-07-14 23:03:04 +02:00 |
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Jan van der Weide
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58690660c4
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fix: export_preset path not resetting propperly
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2025-04-13 22:15:59 +02:00 |
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Jan van der Weide
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c420f4b4a8
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feat: justfile updated and effected files updated accordingly
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2025-04-12 18:41:11 +02:00 |
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Sara
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21ba8e33af
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feat: updated engine version to 4.4-rc1
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2025-02-23 14:38:23 +01:00 |
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Sara
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25f9a4c4fd
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fix: template name in project.godot is now correct
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2025-01-19 14:08:23 +01:00 |
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Sara
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a6f4d83112
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feat: added template project
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2025-01-19 13:48:24 +01:00 |
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