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4152128332
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chore: simplified conditions&adjusted skid blending
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2026-05-21 17:32:29 +02:00 |
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7fbb87eaa3
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chore: adjusted fascade
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2026-05-21 15:27:15 +02:00 |
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50fbd280ef
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chore: adjusted fascade scene
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2026-05-21 14:21:49 +02:00 |
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dba2c4fc30
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chore: adjusted skidding and running
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2026-05-21 14:21:36 +02:00 |
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6e15c1ab80
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feat: massive progress on city modules & core
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2026-05-20 23:25:10 +02:00 |
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9a6bfa62f1
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chore: started on windowframe model
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2026-05-20 16:39:32 +02:00 |
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2b346ee89a
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chore: adjusted modular wall outline
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2026-05-20 16:20:42 +02:00 |
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6086e90569
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chore: doorway depth
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2026-05-20 15:22:32 +02:00 |
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cdf5b018bf
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fix: player considers whether the hang ray is reachable
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2026-05-20 15:15:25 +02:00 |
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5f56a823eb
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feat: started work on city centre modules
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2026-05-19 23:14:42 +02:00 |
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100847830d
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chore: adjusted graphics
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2026-05-18 22:13:41 +02:00 |
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286b1403e2
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feat: wallrun vertical velocity is capped
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2026-05-17 20:48:25 +02:00 |
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bc3f157b10
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feat: further prototyping on core
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2026-05-17 17:13:56 +02:00 |
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782630beb1
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feat: camera origin_height configurable setting
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2026-05-17 16:02:32 +02:00 |
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6532ecdced
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chore: adjusted wall run&grip logic
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2026-05-15 23:30:30 +02:00 |
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983662add8
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feat: swapped grip drop input direction
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2026-05-14 21:51:43 +02:00 |
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5955e7839e
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fix: wall actions consider ground nearness
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2026-05-14 15:19:27 +02:00 |
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3d21a81329
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chore: readability and consistency pass on player logic
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2026-05-14 12:43:49 +02:00 |
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fc8bff058d
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feat: set up ground ray for blackboard
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2026-05-13 22:04:48 +02:00 |
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032196713f
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chore: added height ray
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2026-05-13 19:42:10 +02:00 |
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7b12b078b3
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chore: adjusted speed and jump forces
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2026-05-13 19:41:59 +02:00 |
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2f9ef3b34e
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fix: ledge hang ray updates when needed
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2026-05-13 19:41:32 +02:00 |
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cf21edb738
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feat: developing the visual identity of the game
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2026-05-13 16:24:36 +02:00 |
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f2fb025c51
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feat: player can now drop from hang
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2026-05-11 11:45:18 +02:00 |
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ff0fd9416a
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feat: adjusted player fall rotation direction
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2026-05-10 14:14:57 +02:00 |
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25eb873e65
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fix: player can't hang from head-height ledges
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2026-05-08 13:54:27 +02:00 |
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25d6411f87
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fix: hang physics more predictable
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2026-05-06 13:55:39 +02:00 |
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7baa148c53
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fix: unsuccessful ledge grabs abort properly
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2026-05-06 12:51:35 +02:00 |
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6f232373bd
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feat: player can hang off and clamber up ledges
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2026-05-06 00:32:23 +02:00 |
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bd082ccb95
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feat: implemented ledge hang
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2026-05-05 17:08:09 +02:00 |
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2073688271
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chore: changed wall run/grip logic
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2026-05-03 12:26:23 +02:00 |
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48b0558613
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feat: player wallrun physics changed
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2026-05-01 00:31:26 +02:00 |
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c25397a160
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feat: reconfigured jump->fall animation transition
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2026-04-29 20:49:01 +02:00 |
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dc34e86391
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feat: player adjustments
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2026-04-29 17:02:12 +02:00 |
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dae7cc1f2e
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chore: animation integration and physics adjustments
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2026-04-29 14:05:52 +02:00 |
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e1a200d3ee
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feat: player animation integrations
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2026-04-29 11:06:03 +02:00 |
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e9d6124d10
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feat: wall jumps
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2026-04-28 14:31:49 +02:00 |
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0b1dd45d10
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feat: separate walk & run actions
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2026-04-27 16:06:22 +02:00 |
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219a105b24
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feat: player camera movement
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2026-04-26 23:42:44 +02:00 |
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0755e63aba
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feat: basic player movement jump/run actions
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2026-04-26 20:13:14 +02:00 |
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07d69bf55e
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feat: added player body class
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2026-04-25 19:04:34 +02:00 |
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