Commit graph

41 commits

Author SHA1 Message Date
4152128332 chore: simplified conditions&adjusted skid blending 2026-05-21 17:32:29 +02:00
7fbb87eaa3 chore: adjusted fascade 2026-05-21 15:27:15 +02:00
50fbd280ef chore: adjusted fascade scene 2026-05-21 14:21:49 +02:00
dba2c4fc30 chore: adjusted skidding and running 2026-05-21 14:21:36 +02:00
6e15c1ab80 feat: massive progress on city modules & core 2026-05-20 23:25:10 +02:00
9a6bfa62f1 chore: started on windowframe model 2026-05-20 16:39:32 +02:00
2b346ee89a chore: adjusted modular wall outline 2026-05-20 16:20:42 +02:00
6086e90569 chore: doorway depth 2026-05-20 15:22:32 +02:00
cdf5b018bf fix: player considers whether the hang ray is reachable 2026-05-20 15:15:25 +02:00
5f56a823eb feat: started work on city centre modules 2026-05-19 23:14:42 +02:00
100847830d chore: adjusted graphics 2026-05-18 22:13:41 +02:00
286b1403e2 feat: wallrun vertical velocity is capped 2026-05-17 20:48:25 +02:00
bc3f157b10 feat: further prototyping on core 2026-05-17 17:13:56 +02:00
782630beb1 feat: camera origin_height configurable setting 2026-05-17 16:02:32 +02:00
6532ecdced chore: adjusted wall run&grip logic 2026-05-15 23:30:30 +02:00
983662add8 feat: swapped grip drop input direction 2026-05-14 21:51:43 +02:00
5955e7839e fix: wall actions consider ground nearness 2026-05-14 15:19:27 +02:00
3d21a81329 chore: readability and consistency pass on player logic 2026-05-14 12:43:49 +02:00
fc8bff058d feat: set up ground ray for blackboard 2026-05-13 22:04:48 +02:00
032196713f chore: added height ray 2026-05-13 19:42:10 +02:00
7b12b078b3 chore: adjusted speed and jump forces 2026-05-13 19:41:59 +02:00
2f9ef3b34e fix: ledge hang ray updates when needed 2026-05-13 19:41:32 +02:00
cf21edb738 feat: developing the visual identity of the game 2026-05-13 16:24:36 +02:00
f2fb025c51 feat: player can now drop from hang 2026-05-11 11:45:18 +02:00
ff0fd9416a feat: adjusted player fall rotation direction 2026-05-10 14:14:57 +02:00
25eb873e65 fix: player can't hang from head-height ledges 2026-05-08 13:54:27 +02:00
25d6411f87 fix: hang physics more predictable 2026-05-06 13:55:39 +02:00
7baa148c53 fix: unsuccessful ledge grabs abort properly 2026-05-06 12:51:35 +02:00
6f232373bd feat: player can hang off and clamber up ledges 2026-05-06 00:32:23 +02:00
bd082ccb95 feat: implemented ledge hang 2026-05-05 17:08:09 +02:00
2073688271 chore: changed wall run/grip logic 2026-05-03 12:26:23 +02:00
48b0558613 feat: player wallrun physics changed 2026-05-01 00:31:26 +02:00
c25397a160 feat: reconfigured jump->fall animation transition 2026-04-29 20:49:01 +02:00
dc34e86391 feat: player adjustments 2026-04-29 17:02:12 +02:00
dae7cc1f2e chore: animation integration and physics adjustments 2026-04-29 14:05:52 +02:00
e1a200d3ee feat: player animation integrations 2026-04-29 11:06:03 +02:00
e9d6124d10 feat: wall jumps 2026-04-28 14:31:49 +02:00
0b1dd45d10 feat: separate walk & run actions 2026-04-27 16:06:22 +02:00
219a105b24 feat: player camera movement 2026-04-26 23:42:44 +02:00
0755e63aba feat: basic player movement jump/run actions 2026-04-26 20:13:14 +02:00
07d69bf55e feat: added player body class 2026-04-25 19:04:34 +02:00