chore: added height ray
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7b12b078b3
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032196713f
1 changed files with 5 additions and 2 deletions
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@ -364,13 +364,16 @@ func _enter() -> int:
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"
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[node name="Player" type="PlayerBody" unique_id=591139793]
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wall_min_slide_angle = 1.0471976
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floor_max_angle = 0.5235988
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floor_snap_length = 0.3
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1143027860]
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shape = SubResource("CapsuleShape3D_bxedw")
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[node name="HeightRay" type="RayCast3D" parent="." unique_id=1763928231]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
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target_position = Vector3(0, -100, 0)
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[node name="PlayerModel" parent="." unique_id=1710695753 instance=ExtResource("1_eqqp1")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
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