feat: wallrun vertical velocity is capped
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3de4692823
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286b1403e2
1 changed files with 6 additions and 2 deletions
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@ -274,6 +274,7 @@ resource_name = "PlayerWallRunAction"
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script/source = "extends PlayerAction
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@export var gravity_scale : float
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@export var max_upward_velocity : float
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@export var drag : float
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@export var blend_in_time : float
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@export var min_ground_speed : float
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@ -292,12 +293,14 @@ func _enter() -> int:
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if Input.is_action_just_pressed(\"jump\") and run_time > min_run_time:
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var wall_flat := Vector3(body.get_wall_normal().x, 0, body.get_wall_normal().z)
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body.velocity = wall_flat * jump_normal_force + (ground_velocity + blackboard.get_world_move_input()).normalized() * jump_input_force * ground_velocity.length()
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body.velocity.y = max(0, body.velocity.y) + jump_vertical_force
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blackboard.character.look_at(blackboard.character.global_position + ground_velocity)
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body.velocity.y = jump_vertical_force
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blackboard.character.look_at(blackboard.character.global_position + Vector3(body.velocity.x, 0, body.velocity.z))
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blackboard.anim.set(\"parameters/AirTime/blend_amount\", 0.0)
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else:
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run_time += get_process_delta_time()
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body.velocity *= 1 - drag
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body.velocity += body.get_gravity() * get_process_delta_time() * gravity_scale
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body.velocity.y = min(max_upward_velocity, body.velocity.y)
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blackboard.character.look_at(blackboard.character.global_position + body.velocity)
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blackboard.anim.set(\"parameters/WallAction/blend_amount\", 1.0)
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blackboard.anim.property_move_toward(\"parameters/Wall/blend_amount\", 1.0, get_process_delta_time() * blend_in_time)
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@ -466,6 +469,7 @@ process_mode = 1
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[node name="WallRun" type="PlayerAction" parent="PlayerBehaviourTree/BehaviourRepeater/ActionSelector" unique_id=2090512639]
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script = SubResource("GDScript_3rfka")
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gravity_scale = 0.169
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max_upward_velocity = 2.0
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drag = 0.013
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blend_in_time = 50.0
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min_ground_speed = 5.0
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