feat: wallrun vertical velocity is capped

This commit is contained in:
Sara Gerretsen 2026-05-17 20:48:25 +02:00
parent 3de4692823
commit 286b1403e2

View file

@ -274,6 +274,7 @@ resource_name = "PlayerWallRunAction"
script/source = "extends PlayerAction
@export var gravity_scale : float
@export var max_upward_velocity : float
@export var drag : float
@export var blend_in_time : float
@export var min_ground_speed : float
@ -292,12 +293,14 @@ func _enter() -> int:
if Input.is_action_just_pressed(\"jump\") and run_time > min_run_time:
var wall_flat := Vector3(body.get_wall_normal().x, 0, body.get_wall_normal().z)
body.velocity = wall_flat * jump_normal_force + (ground_velocity + blackboard.get_world_move_input()).normalized() * jump_input_force * ground_velocity.length()
body.velocity.y = max(0, body.velocity.y) + jump_vertical_force
blackboard.character.look_at(blackboard.character.global_position + ground_velocity)
body.velocity.y = jump_vertical_force
blackboard.character.look_at(blackboard.character.global_position + Vector3(body.velocity.x, 0, body.velocity.z))
blackboard.anim.set(\"parameters/AirTime/blend_amount\", 0.0)
else:
run_time += get_process_delta_time()
body.velocity *= 1 - drag
body.velocity += body.get_gravity() * get_process_delta_time() * gravity_scale
body.velocity.y = min(max_upward_velocity, body.velocity.y)
blackboard.character.look_at(blackboard.character.global_position + body.velocity)
blackboard.anim.set(\"parameters/WallAction/blend_amount\", 1.0)
blackboard.anim.property_move_toward(\"parameters/Wall/blend_amount\", 1.0, get_process_delta_time() * blend_in_time)
@ -466,6 +469,7 @@ process_mode = 1
[node name="WallRun" type="PlayerAction" parent="PlayerBehaviourTree/BehaviourRepeater/ActionSelector" unique_id=2090512639]
script = SubResource("GDScript_3rfka")
gravity_scale = 0.169
max_upward_velocity = 2.0
drag = 0.013
blend_in_time = 50.0
min_ground_speed = 5.0