feat: set up ground ray for blackboard
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2ed026c75f
commit
fc8bff058d
3 changed files with 8 additions and 3 deletions
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@ -12,6 +12,7 @@ void PlayerBehaviourTree::_bind_methods() {
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BIND_HPROPERTY(Variant::OBJECT, character, PROPERTY_HINT_NODE_TYPE, "Node3D");
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BIND_HPROPERTY(Variant::OBJECT, anim, PROPERTY_HINT_NODE_TYPE, "AnimationPlayer", PROPERTY_USAGE_READ_ONLY);
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BIND_HPROPERTY(Variant::OBJECT, hang_ray, PROPERTY_HINT_NODE_TYPE, "RayCast3D", PROPERTY_USAGE_READ_ONLY);
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BIND_HPROPERTY(Variant::OBJECT, ground_ray, PROPERTY_HINT_NODE_TYPE, "RayCast3D", PROPERTY_USAGE_READ_ONLY);
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ClassDB::bind_method(D_METHOD("get_world_move_input"), &self_type::get_world_move_input);
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}
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@ -24,6 +25,9 @@ void PlayerBehaviourTree::_notification(int what) {
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return;
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case NOTIFICATION_ENTER_TREE:
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this->player_body = cast_to<PlayerBody>(get_parent());
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if (this->player_body) {
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this->ground_ray = cast_to<RayCast3D>(this->player_body->get_node(NodePath("GroundRay")));
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}
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if (this->character) {
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this->anim = cast_to<AnimationTree>(this->character->get_node(NodePath("AnimationTree")));
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this->hang_ray = cast_to<RayCast3D>(this->character->get_node(NodePath("HangRay")));
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@ -25,8 +25,10 @@ private:
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Node3D *character{ nullptr };
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AnimationTree *anim{ nullptr };
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RayCast3D *hang_ray{ nullptr };
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RayCast3D *ground_ray{ nullptr };
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public:
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GET_SET_FNS(RayCast3D *, ground_ray);
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GET_SET_FNS(Vector2, move_input);
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GET_SET_FNS(PlayerBody *, player_body);
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GET_SET_FNS(Node3D *, character);
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@ -369,10 +369,9 @@ floor_snap_length = 0.3
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1143027860]
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shape = SubResource("CapsuleShape3D_bxedw")
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[node name="HeightRay" type="RayCast3D" parent="." unique_id=1763928231]
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unique_name_in_owner = true
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[node name="GroundRay" type="RayCast3D" parent="." unique_id=1763928231]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
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target_position = Vector3(0, -100, 0)
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target_position = Vector3(0, -500, 0)
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[node name="PlayerModel" parent="." unique_id=1710695753 instance=ExtResource("1_eqqp1")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
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