tunnel-strategy/src
2024-03-22 00:14:15 +01:00
..
utils@d095d9f2de feat: updated utils 2024-03-21 22:50:55 +01:00
character_data.cpp feat: added character data 2024-03-19 13:22:55 +01:00
character_data.hpp feat: added character data 2024-03-19 13:22:55 +01:00
enemy.cpp feat: enemies now queue_delete when they die 2024-03-20 11:48:57 +01:00
enemy.hpp feat: enemies now queue_delete when they die 2024-03-20 11:48:57 +01:00
health.cpp feat: enemies now queue_delete when they die 2024-03-20 11:48:57 +01:00
health.hpp feat: added health node and health entity interface 2024-03-18 16:26:18 +01:00
pellet_projectile.cpp feat: implemented a zero-volume pellet projectile 2024-03-20 09:50:10 +01:00
pellet_projectile.hpp feat: implemented a zero-volume pellet projectile 2024-03-20 09:50:10 +01:00
player_character.cpp feat: player character can now fire projectiles using a projectile pool 2024-03-20 09:49:14 +01:00
player_character.hpp feat: player character can now fire projectiles using a projectile pool 2024-03-20 09:49:14 +01:00
projectile.cpp feat: projectile is no longer an interface 2024-03-20 09:48:53 +01:00
projectile.hpp feat: projectile is no longer an interface 2024-03-20 09:48:53 +01:00
projectile_pool.cpp feat: projectile pool now uses projectile class 2024-03-20 09:48:25 +01:00
projectile_pool.hpp feat: projectile pool now uses projectile class 2024-03-20 09:48:25 +01:00
register_types.cpp feat: added weapon muzzle, which will register itself with parent playercharacters 2024-03-20 09:49:47 +01:00
register_types.h Created game template 2024-03-07 20:41:08 +01:00
state.cpp feat: added state interface and state machine 2024-03-22 00:14:15 +01:00
state.hpp feat: added state interface and state machine 2024-03-22 00:14:15 +01:00
state_machine.cpp feat: added state interface and state machine 2024-03-22 00:14:15 +01:00
state_machine.hpp feat: added state interface and state machine 2024-03-22 00:14:15 +01:00
tunnels_game_mode.cpp feat: created tunnels gamemode and player objects 2024-03-16 13:53:41 +01:00
tunnels_game_mode.hpp feat: created tunnels gamemode and player objects 2024-03-16 13:53:41 +01:00
tunnels_game_state.cpp feat: added tunnels game mode 2024-03-19 13:23:23 +01:00
tunnels_game_state.hpp feat: added tunnels game mode 2024-03-19 13:23:23 +01:00
tunnels_player.cpp feat: tunnels player now initializes player character data 2024-03-20 09:46:38 +01:00
tunnels_player.hpp feat: added fire input binding 2024-03-20 09:46:38 +01:00
weapon_data.cpp feat: added weapon data 2024-03-19 13:24:20 +01:00
weapon_data.hpp feat: added weapon data 2024-03-19 13:24:20 +01:00
weapon_muzzle.cpp feat: added weapon muzzle, which will register itself with parent playercharacters 2024-03-20 09:49:47 +01:00
weapon_muzzle.hpp feat: added weapon muzzle, which will register itself with parent playercharacters 2024-03-20 09:49:47 +01:00