24 lines
505 B
C++
24 lines
505 B
C++
#ifndef PROJECTILE_HPP
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#define PROJECTILE_HPP
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#include "weapon_data.hpp"
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#include <godot_cpp/classes/node3d.hpp>
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namespace godot {
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class ProjectilePool;
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class Projectile : public Node3D {
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GDCLASS(Projectile, Node3D);
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static void _bind_methods();
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public:
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void return_to_pool();
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void set_weapon_data(Ref<WeaponData> data);
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void set_projectile_pool(ProjectilePool *pool);
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protected:
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ProjectilePool *pool{nullptr};
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Ref<WeaponData> data{nullptr};
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};
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}
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#endif // !PROJECTILE_HPP
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