tunnel-strategy/src/projectile.hpp

24 lines
505 B
C++

#ifndef PROJECTILE_HPP
#define PROJECTILE_HPP
#include "weapon_data.hpp"
#include <godot_cpp/classes/node3d.hpp>
namespace godot {
class ProjectilePool;
class Projectile : public Node3D {
GDCLASS(Projectile, Node3D);
static void _bind_methods();
public:
void return_to_pool();
void set_weapon_data(Ref<WeaponData> data);
void set_projectile_pool(ProjectilePool *pool);
protected:
ProjectilePool *pool{nullptr};
Ref<WeaponData> data{nullptr};
};
}
#endif // !PROJECTILE_HPP