tunnel-strategy/src/tunnels_game_state.cpp
2024-03-19 13:23:23 +01:00

39 lines
1.1 KiB
C++

#include "tunnels_game_state.hpp"
#include "character_data.hpp"
#include "utils/godot_macros.h"
#include <godot_cpp/variant/array.hpp>
namespace godot {
void TunnelsGameState::_bind_methods() {
#define CLASSNAME TunnelsGameState
GDPROPERTY_HINTED(weapons, Variant::ARRAY, PROPERTY_HINT_ARRAY_TYPE, GDRESOURCETYPE(WeaponData));
GDPROPERTY_HINTED(characters, Variant::ARRAY, PROPERTY_HINT_ARRAY_TYPE, GDRESOURCETYPE(CharacterData));
}
void TunnelsGameState::set_weapons(Array weapons) {
this->weapons.clear();
for(size_t i = 0; i < weapons.size(); ++i)
this->weapons.push_back(weapons[i]);
}
Array TunnelsGameState::get_weapons() const {
Array array{};
for(Ref<WeaponData> weapon : this->weapons)
array.push_back(weapon);
return array;
}
void TunnelsGameState::set_characters(Array characters) {
this->characters.clear();
for(size_t i = 0; i < characters.size(); ++i)
this->characters.push_back(characters[i]);
}
Array TunnelsGameState::get_characters() const {
Array array{};
for(Ref<CharacterData> character : this->characters)
array.push_back(character);
return array;
}
}