.. |
asset.h
|
declared Asset trait combining Drop with a getter and setter for an asset id
|
2023-11-06 21:16:06 +01:00 |
assets.c
|
assets now integrate Asset trait
|
2023-11-06 21:16:21 +01:00 |
assets.h
|
removed unused includes
|
2023-11-12 19:51:37 +01:00 |
behaviour_entity.h
|
behaviour entity trait now requires drop trait and a draw function
|
2023-11-02 14:26:21 +01:00 |
camera.c
|
camera_world_to_pixel_point now also takes camera fov into account
|
2023-10-08 23:06:47 +02:00 |
camera.h
|
added camera_world_to_pixel_point
|
2023-10-06 23:43:35 +02:00 |
collision.c
|
removed some unneeded includes
|
2023-11-11 23:28:30 +01:00 |
collision.h
|
reworked overlap range so that it now detects 'inverse' collisions
|
2023-11-01 22:59:12 +01:00 |
debug.c
|
added g_debug_log_lvl
|
2023-10-25 23:24:03 +02:00 |
debug.h
|
debug.h will now work standalone
|
2023-11-04 19:18:59 +01:00 |
drop.h
|
implemented new input system
|
2023-11-05 23:12:56 +01:00 |
fencer.c
|
switched order of level and player drawing
|
2023-11-13 21:45:44 +01:00 |
game_world.c
|
implemented new input system
|
2023-11-05 23:12:56 +01:00 |
game_world.h
|
created game world module to manage and run Behaviour Entities
|
2023-11-02 14:28:32 +01:00 |
input.c
|
marked _internal_open_<device> functions inline
|
2023-11-11 12:57:01 +01:00 |
input.h
|
removed unused vmath include from input
|
2023-11-12 19:46:35 +01:00 |
input_axis.c
|
implemented new input system
|
2023-11-05 23:12:56 +01:00 |
input_axis.h
|
implemented new input system
|
2023-11-05 23:12:56 +01:00 |
level.c
|
assets now integrate Asset trait
|
2023-11-06 21:16:21 +01:00 |
level.h
|
assets now integrate Asset trait
|
2023-11-06 21:16:21 +01:00 |
list.c
|
list_empty will now deallocate data completely
|
2023-11-06 21:15:34 +01:00 |
list.h
|
implemented new input system
|
2023-11-05 23:12:56 +01:00 |
physics_entity.c
|
halved physics solve iterations to 50 with no clear change
|
2023-11-13 21:45:56 +01:00 |
physics_entity.h
|
removed impl macro for default physics solver
|
2023-10-24 23:18:55 +02:00 |
physics_world.c
|
added support for tiles without a collision shape
|
2023-10-25 20:25:42 +02:00 |
physics_world.h
|
added tilemap collision
|
2023-10-08 23:10:37 +02:00 |
player.c
|
added attack and improved animation
|
2023-11-13 21:46:39 +01:00 |
player.h
|
added attack and improved animation
|
2023-11-13 21:46:39 +01:00 |
player_input.c
|
implemented new input system
|
2023-11-05 23:12:56 +01:00 |
player_input.h
|
implemented new input system
|
2023-11-05 23:12:56 +01:00 |
program.c
|
removed some unneeded includes
|
2023-11-11 23:28:30 +01:00 |
program.h
|
program_run returns void
|
2023-11-11 12:58:50 +01:00 |
render.c
|
implemented tilemap rendering
|
2023-10-01 15:22:17 +02:00 |
render.h
|
removed references to old "Context" concepts and replaced with constants, declared camera functions
|
2023-09-23 22:52:55 +02:00 |
rigidbody.c
|
reworked bouncing
|
2023-11-12 13:59:52 +01:00 |
rigidbody.h
|
reworked bouncing
|
2023-11-12 13:59:52 +01:00 |
shape.c
|
implemented new input system
|
2023-11-05 23:12:56 +01:00 |
shape.h
|
added shape_get_points
|
2023-10-23 21:59:05 +02:00 |
sprite.c
|
implemented animation and sprite flipping
|
2023-11-12 14:00:37 +01:00 |
sprite.h
|
implemented animation and sprite flipping
|
2023-11-12 14:00:37 +01:00 |
sprite_entity.c
|
progress on physics
|
2023-10-16 21:31:48 +02:00 |
sprite_entity.h
|
added sprite entity trait
|
2023-10-08 23:07:04 +02:00 |
spritesheet.c
|
tile count is now calculated as "tiles on x" times "tiles on y"
|
2023-11-12 14:01:02 +01:00 |
spritesheet.h
|
implemented animation and sprite flipping
|
2023-11-12 14:00:37 +01:00 |
tilemap.c
|
removed unused includes
|
2023-11-15 11:07:12 +01:00 |
tilemap.h
|
added custom collision solvers
|
2023-10-22 11:25:44 +02:00 |
tileset.c
|
removed debugging code from tilemap loading
|
2023-11-01 23:01:38 +01:00 |
tileset.h
|
loading a tileset now also loads it's collision information
|
2023-10-25 20:28:11 +02:00 |
transform.h
|
implemented collision constraint solver
|
2023-10-24 23:14:30 +02:00 |
transformable.c
|
progress on physics
|
2023-10-16 21:31:48 +02:00 |
transformable.h
|
progress on physics
|
2023-10-16 21:31:48 +02:00 |
typeclass_helpers.h
|
added transformable and implemented it for Transform
|
2023-10-06 23:41:30 +02:00 |
vmath.h
|
implemented collision constraint solver
|
2023-10-24 23:14:30 +02:00 |