implemented animation and sprite flipping

This commit is contained in:
Sara 2023-11-12 14:00:20 +01:00
parent b91880c17c
commit bfb354a3cf
4 changed files with 39 additions and 5 deletions

View file

@ -15,6 +15,8 @@ struct Sprite {
// The local transformation of this sprite.
Vector origin;
SDL_RendererFlip flip_state;
};
Sprite* sprite_from_spritesheet(Spritesheet* sheet, size_t initial_frame) {
@ -25,6 +27,7 @@ Sprite* sprite_from_spritesheet(Spritesheet* sheet, size_t initial_frame) {
self->spritesheet = sheet;
self->origin = (Vector){0.5f, 0.5f};
self->tile_index = initial_frame;
self->flip_state = SDL_FLIP_NONE;
return self;
}
@ -34,22 +37,28 @@ void sprite_destroy(Sprite* self) {
}
void sprite_draw(Sprite* self, Transform transform) {
// #warning "sprite drawing disabled"
// return;
SDL_Texture* texture = spritesheet_get_texture(self->spritesheet);
SDL_Rect source = spritesheet_get_tile_rect(self->spritesheet, self->tile_index);
Vector left_top = transform_point(&transform, vinvf(self->origin));
Vector origin = self->origin;
if(self->flip_state && SDL_FLIP_HORIZONTAL) {
origin.x = 1.0-origin.x;
}
if((self->flip_state & SDL_FLIP_VERTICAL) != 0) {
origin.y = 1.0-origin.y;
}
Vector left_top = transform_point(&transform, vinvf(origin));
SDL_FRect destination = (SDL_FRect) {
left_top.x, left_top.y,
transform.scale.x, transform.scale.y
};
destination = camera_world_to_pixel_rect(&g_camera, &destination);
Vector origin = vmulf(self->origin, transform.scale);
origin = vmulf(origin, transform.scale);
SDL_RenderCopyExF(g_renderer, texture, &source, &destination,
transform.rotation * 57.2958, &origin, SDL_FLIP_NONE);
transform.rotation * 57.2958, &origin, self->flip_state);
SDL_SetRenderDrawColor(g_renderer, 255, 255, 255, 255);
}
@ -66,6 +75,7 @@ size_t sprite_get_tile(const Sprite* self) {
}
void sprite_set_tile(Sprite* self, size_t frame) {
frame = frame % spritesheet_get_tile_count(self->spritesheet);
self->tile_index = frame;
}
@ -76,3 +86,19 @@ Spritesheet* sprite_get_spritesheet(const Sprite* self) {
void sprite_set_spritesheet(Sprite* self, Spritesheet* spritesheet) {
self->spritesheet = spritesheet;
}
void sprite_flip_horizontal(Sprite* self, int horizontal) {
if(horizontal) {
self->flip_state |= SDL_FLIP_HORIZONTAL;
} else {
self->flip_state &= ~SDL_FLIP_HORIZONTAL;
}
}
void sprite_flip_vertical(Sprite* self, int vertical) {
if(vertical) {
self->flip_state |= SDL_FLIP_VERTICAL;
} else {
self->flip_state &= ~SDL_FLIP_VERTICAL;
}
}

View file

@ -24,4 +24,7 @@ extern void sprite_set_tile(Sprite* self, size_t tile);
extern Spritesheet* sprite_get_spritesheet(const Sprite* self);
extern void sprite_set_spritesheet(Sprite* self, Spritesheet* spritesheet);
extern void sprite_flip_horizontal(Sprite* self, int horizontal);
extern void sprite_flip_vertical(Sprite* self, int vertical);
#endif // !_fencer_sprite_h

View file

@ -71,6 +71,10 @@ IVector spritesheet_get_resolution(const Spritesheet* self) {
return self->resolution;
}
size_t spritesheet_get_tile_count(const Spritesheet* self) {
return self->tile_count;
}
asset_id spritesheet_get_asset_id(Spritesheet* self) {
return self->asset_id;
}

View file

@ -14,6 +14,7 @@ extern void spritesheet_destroy(Spritesheet* self);
extern SDL_Texture* spritesheet_get_texture(const Spritesheet* self);
extern SDL_Rect spritesheet_get_tile_rect(const Spritesheet* self, size_t index);
extern IVector spritesheet_get_resolution(const Spritesheet* self);
extern size_t spritesheet_get_tile_count(const Spritesheet* self);
extern asset_id spritesheet_get_asset_id(Spritesheet* self);
extern void spritesheet_set_asset_id(Spritesheet* self, asset_id id);