tile count is now calculated as "tiles on x" times "tiles on y"

This commit is contained in:
Sara 2023-11-12 14:01:02 +01:00
parent bfb354a3cf
commit f162a29b3c

View file

@ -44,8 +44,7 @@ Spritesheet* spritesheet_from_texture(SDL_Texture* texture, IVector tile_size) {
self->tile_size = tile_size;
self->tile_shear = self->resolution.x / self->tile_size.x;
self->tile_count = self->resolution.x / self->tile_size.x + self->resolution.y / self->tile_size.y;
self->tile_count = self->resolution.x / self->tile_size.x * self->resolution.y / self->tile_size.y;
return self;
}