removed some unneeded includes
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			@ -1,5 +1,4 @@
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#include "collision.h"
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#include "debug.h"
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#include "vmath.h"
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#include "rigidbody.h"
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			@ -4,7 +4,6 @@
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#include "shape.h"
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#include "render.h"
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#include "debug.h"
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#include "program.h"
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void physics_entity_debug_draw(PhysicsEntity self) {
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    RigidBody* body = self.tc->get_rigidbody(self.data);
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			@ -2,12 +2,10 @@
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#include "camera.h"
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#include "game_world.h"
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#include "physics_world.h"
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#include "sprite.h"
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#include "time.h"
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#include "assets.h"
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#include "debug.h"
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#include "input.h"
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#include <assert.h>
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#include <SDL2/SDL_video.h>
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#include <SDL2/SDL_image.h>
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