Sara
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e7e952e57d
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feat(physics): physics entity now supports overlap
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2023-11-24 19:07:51 +01:00 |
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Sara
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27d6c7e0d7
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adjusted player animations
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2023-11-24 19:07:19 +01:00 |
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Sara
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3f9bfa25fd
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asset: added punching bag
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2023-11-24 19:07:06 +01:00 |
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Sara
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c1a043c4a7
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feat(animation): animation sprite loop mode implemented
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2023-11-24 19:06:51 +01:00 |
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Sara
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05334eb8ee
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feat(build): added RMDIR call to postbuildcommands to ensure assets are cleared before being copied
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2023-11-24 16:23:49 +01:00 |
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Sara
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01d9a9417d
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feat(game): renamed fencer to beat-em-up and added SpawnPlayer to play
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2023-11-24 16:23:24 +01:00 |
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Sara
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d1870e7a19
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feat(game): added player
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2023-11-24 16:22:59 +01:00 |
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Sara
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7d1bce119b
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asset: exported player animations
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2023-11-24 16:22:45 +01:00 |
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Sara
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e679bc4a0a
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asset: added player.svg
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2023-11-24 16:22:32 +01:00 |
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Sara
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0d28097818
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chore(organization): state functions are now ordered to lifetime (enter < update < exit)
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2023-11-24 16:22:16 +01:00 |
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Sara
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fa38d1a7ca
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feat(sprite): sprite now has a sprite_new_empty function
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2023-11-24 16:21:28 +01:00 |
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Sara
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54efa7c83e
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feat(entities): removed spawn function from behaviour entities
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2023-11-24 16:20:59 +01:00 |
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Sara
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1ee59154fc
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feat(animation): AnimationSprite no longer owns it's target sprite and has more time functions
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2023-11-24 16:20:17 +01:00 |
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Sara
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adaa01ae4b
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Merge branch 'template-test' into template
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2023-11-23 20:04:09 +01:00 |
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Sara
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37ec5a7558
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feat(template): removed files not directly needed for the template
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2023-11-23 20:03:33 +01:00 |
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Sara
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2b7af06d00
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feat(builds): Added post-build command to copy game/assets to target directory
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2023-11-23 19:59:17 +01:00 |
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Sara
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5d512b6c7a
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added compile_commands/ directory to gitignore
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2023-11-23 18:36:28 +01:00 |
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Sara
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2f65ef014f
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chore(formatting): added / at the end of source directory in Build-Game.lua
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2023-11-23 18:36:15 +01:00 |
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Sara
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1d18873f4b
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feat(player): reworked some of the player's animation code
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2023-11-23 18:35:55 +01:00 |
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Sara
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dd0af050c9
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chore(format): Geany did some automatic formatting
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2023-11-23 18:35:27 +01:00 |
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Sara
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08a5befc82
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chore(format): removed whitespace at the end of a struct
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2023-11-23 18:34:58 +01:00 |
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Sara
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8c3bcbce85
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fix: animation_sprite_new now returns self
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2023-11-23 09:16:53 +01:00 |
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Sara
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f7607f71ab
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fix: PlayerIdleUpdate return value is now const State* in line with DefineState requirements
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2023-11-23 09:15:16 +01:00 |
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Sara
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3e0490d5bf
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feat(animation): added AnimationSprite to manage an animated sprite
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2023-11-22 20:58:10 +01:00 |
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Sara
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1ffbd74a08
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feat(player): added PlayerIdleUpdate, which calls PlayerAnimationUpdate
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2023-11-22 20:58:10 +01:00 |
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Sara
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b0a4de6037
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chore(cleanup): simplified sprite_set_tile wrapping
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2023-11-22 20:58:10 +01:00 |
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Sara
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efdd5f29db
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chore(whitespace): removed some whitespace in state_machine_init
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2023-11-22 16:02:16 +01:00 |
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Sara
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3c647ccfc2
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fix(warnings): added _DataType argument to DefineState to improve type checking
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2023-11-22 15:58:59 +01:00 |
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Sara
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2b1aa6236f
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Changed SDL_DrawLine to SDL_DrawLineF in physics_entity_debug_draw and added input to player
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2023-11-22 15:14:59 +01:00 |
|
Sara
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36d378ec37
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removed unintentionally added NEW macro
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2023-11-22 15:14:59 +01:00 |
|
Sara
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913bb32a39
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removed trailing backslash from DefineState macro
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2023-11-22 15:14:59 +01:00 |
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Sara
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51b889c6ef
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added ASSERT_RETURN to playerinput constructor
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2023-11-22 15:14:59 +01:00 |
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Sara
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5d8d996c91
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Added ASSERT_RETURN to input binding constructors
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2023-11-22 15:14:59 +01:00 |
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Sara
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663d6e36c2
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fix(warning cleanup): casting earlier in spritesheet_from_texture
Decreases chance of overflow
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2023-11-22 15:14:59 +01:00 |
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Sara
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686c3c7578
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fix(warning cleanup): added explicit casts to size_t -> IVector conversion
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2023-11-22 15:14:59 +01:00 |
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Sara
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109cd51d14
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fix(warning cleanup): added f suffix to literals to ensure correct precision
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2023-11-22 15:14:59 +01:00 |
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Sara
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918e73c306
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split animation frame and facing direction
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2023-11-22 13:57:27 +01:00 |
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Sara
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ad983812f6
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changed camera FOV
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2023-11-22 13:16:14 +01:00 |
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Sara
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f300c8b4a5
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program_run now calls game_world_draw
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2023-11-22 13:15:44 +01:00 |
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Sara
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cd2de223fc
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fix(typo): game_world_draw is no longer game_word_draw
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2023-11-22 13:15:29 +01:00 |
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Sara
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9e643e7cec
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feat(testing game): Player is now spawned in play()
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2023-11-22 13:10:42 +01:00 |
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Sara
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0ccdc8c5d0
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fix(build config): debugdir for Game project is now game/ directory
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2023-11-22 13:10:19 +01:00 |
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Sara
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d57bc1e4e2
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feat(organization): moved assets directory to game
Assets should now be stored per-project (as opposed to globally)
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2023-11-22 13:09:25 +01:00 |
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Sara
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7a0a60846a
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feat(state machine): state machine now no longer has a separate next function
instead update is expected to return the next state
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2023-11-22 13:02:21 +01:00 |
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Sara
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fd0183d34a
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chore(windows port): Cleaned up some msvc warnings
Mainly relating to double -> float casts and some size_t -> long casts
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2023-11-22 13:01:04 +01:00 |
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Sara
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d4d650c2c7
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disabled VS "security warnings" for functions like fopen
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2023-11-22 12:56:35 +01:00 |
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Sara
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5aae7dd1a5
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added player.c and started testing state machine for animation
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2023-11-22 12:56:10 +01:00 |
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Sara
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2032488149
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added player
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2023-11-22 11:46:50 +01:00 |
|
Sara
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3ebc370ca4
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added state machine
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2023-11-22 11:46:46 +01:00 |
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Sara
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5cb53f39f2
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reworked default drop implementation
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2023-11-22 11:45:58 +01:00 |
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