fix(warning cleanup): added f suffix to literals to ensure correct precision

This commit is contained in:
Sara 2023-11-22 15:06:42 +01:00
parent 918e73c306
commit 109cd51d14

View file

@ -42,10 +42,10 @@ void sprite_draw(Sprite* self, Transform transform) {
Vector origin = self->origin;
if(self->flip_state && SDL_FLIP_HORIZONTAL) {
origin.x = 1.0-origin.x;
origin.x = 1.0f-origin.x;
}
if((self->flip_state & SDL_FLIP_VERTICAL) != 0) {
origin.y = 1.0-origin.y;
origin.y = 1.0f-origin.y;
}
Vector left_top = transform_point(&transform, vinvf(origin));