fix(warning cleanup): casting earlier in spritesheet_from_texture

Decreases chance of overflow
This commit is contained in:
Sara 2023-11-22 15:10:48 +01:00
parent 686c3c7578
commit 663d6e36c2

View file

@ -43,8 +43,8 @@ Spritesheet* spritesheet_from_texture(SDL_Texture* texture, IVector tile_size) {
SDL_QueryTexture(self->texture, NULL, NULL, &self->resolution.x, &self->resolution.y);
self->tile_size = tile_size;
self->tile_shear = self->resolution.x / self->tile_size.x;
self->tile_count = self->resolution.x / self->tile_size.x * self->resolution.y / self->tile_size.y;
self->tile_shear = (size_t)self->resolution.x / self->tile_size.x;
self->tile_count = (size_t)self->resolution.x / self->tile_size.x * self->resolution.y / self->tile_size.y;
return self;
}