From 663d6e36c257366d97d0a16621758ffb8da4a796 Mon Sep 17 00:00:00 2001 From: Sara Date: Wed, 22 Nov 2023 15:10:48 +0100 Subject: [PATCH] fix(warning cleanup): casting earlier in spritesheet_from_texture Decreases chance of overflow --- core/src/spritesheet.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/spritesheet.c b/core/src/spritesheet.c index 305795f..554fa6f 100644 --- a/core/src/spritesheet.c +++ b/core/src/spritesheet.c @@ -43,8 +43,8 @@ Spritesheet* spritesheet_from_texture(SDL_Texture* texture, IVector tile_size) { SDL_QueryTexture(self->texture, NULL, NULL, &self->resolution.x, &self->resolution.y); self->tile_size = tile_size; - self->tile_shear = self->resolution.x / self->tile_size.x; - self->tile_count = self->resolution.x / self->tile_size.x * self->resolution.y / self->tile_size.y; + self->tile_shear = (size_t)self->resolution.x / self->tile_size.x; + self->tile_count = (size_t)self->resolution.x / self->tile_size.x * self->resolution.y / self->tile_size.y; return self; }