feat(entities): removed spawn function from behaviour entities

This commit is contained in:
Sara 2023-11-24 16:20:40 +01:00
parent 1ee59154fc
commit 54efa7c83e

View file

@ -6,7 +6,6 @@
#include "vmath.h"
typedef struct {
void (*const spawn)(void* self, Vector at);
void (*const update)(void* self, float dt);
void (*const start)(void* self);
void (*const draw)(void* self);
@ -18,13 +17,12 @@ typedef struct {
IDrop const* drop;
} BehaviourEntity;
#define impl_BehaviourEntity_for(T, start_f, update_f, spawn_f, draw_f)\
#define impl_BehaviourEntity_for(T, start_f, update_f, draw_f)\
static inline BehaviourEntity T##_as_BehaviourEntity(T* x) {\
TC_FN_TYPECHECK(void, start_f, T*);\
TC_FN_TYPECHECK(void, update_f, T*, float);\
TC_FN_TYPECHECK(void, draw_f, T*);\
static IEntityBehaviour const tc = {\
.spawn = (void(*const)(void*, Vector)) spawn_f,\
.update = (void(*const)(void*, float)) update_f,\
.start = (void(*const)(void*)) start_f,\
.draw = (void(*const)(void*)) draw_f,\