Sara
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c1a043c4a7
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feat(animation): animation sprite loop mode implemented
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2023-11-24 19:06:51 +01:00 |
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Sara
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0d28097818
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chore(organization): state functions are now ordered to lifetime (enter < update < exit)
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2023-11-24 16:22:16 +01:00 |
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Sara
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fa38d1a7ca
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feat(sprite): sprite now has a sprite_new_empty function
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2023-11-24 16:21:28 +01:00 |
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Sara
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54efa7c83e
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feat(entities): removed spawn function from behaviour entities
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2023-11-24 16:20:59 +01:00 |
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Sara
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1ee59154fc
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feat(animation): AnimationSprite no longer owns it's target sprite and has more time functions
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2023-11-24 16:20:17 +01:00 |
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Sara
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08a5befc82
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chore(format): removed whitespace at the end of a struct
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2023-11-23 18:34:58 +01:00 |
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Sara
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8c3bcbce85
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fix: animation_sprite_new now returns self
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2023-11-23 09:16:53 +01:00 |
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Sara
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3e0490d5bf
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feat(animation): added AnimationSprite to manage an animated sprite
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2023-11-22 20:58:10 +01:00 |
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Sara
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b0a4de6037
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chore(cleanup): simplified sprite_set_tile wrapping
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2023-11-22 20:58:10 +01:00 |
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Sara
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efdd5f29db
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chore(whitespace): removed some whitespace in state_machine_init
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2023-11-22 16:02:16 +01:00 |
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Sara
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3c647ccfc2
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fix(warnings): added _DataType argument to DefineState to improve type checking
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2023-11-22 15:58:59 +01:00 |
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Sara
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2b1aa6236f
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Changed SDL_DrawLine to SDL_DrawLineF in physics_entity_debug_draw and added input to player
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2023-11-22 15:14:59 +01:00 |
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Sara
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36d378ec37
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removed unintentionally added NEW macro
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2023-11-22 15:14:59 +01:00 |
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Sara
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913bb32a39
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removed trailing backslash from DefineState macro
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2023-11-22 15:14:59 +01:00 |
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Sara
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51b889c6ef
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added ASSERT_RETURN to playerinput constructor
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2023-11-22 15:14:59 +01:00 |
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Sara
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5d8d996c91
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Added ASSERT_RETURN to input binding constructors
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2023-11-22 15:14:59 +01:00 |
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Sara
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663d6e36c2
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fix(warning cleanup): casting earlier in spritesheet_from_texture
Decreases chance of overflow
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2023-11-22 15:14:59 +01:00 |
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Sara
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686c3c7578
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fix(warning cleanup): added explicit casts to size_t -> IVector conversion
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2023-11-22 15:14:59 +01:00 |
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Sara
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109cd51d14
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fix(warning cleanup): added f suffix to literals to ensure correct precision
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2023-11-22 15:14:59 +01:00 |
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Sara
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f300c8b4a5
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program_run now calls game_world_draw
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2023-11-22 13:15:44 +01:00 |
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Sara
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cd2de223fc
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fix(typo): game_world_draw is no longer game_word_draw
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2023-11-22 13:15:29 +01:00 |
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Sara
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7a0a60846a
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feat(state machine): state machine now no longer has a separate next function
instead update is expected to return the next state
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2023-11-22 13:02:21 +01:00 |
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Sara
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fd0183d34a
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chore(windows port): Cleaned up some msvc warnings
Mainly relating to double -> float casts and some size_t -> long casts
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2023-11-22 13:01:04 +01:00 |
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Sara
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3ebc370ca4
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added state machine
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2023-11-22 11:46:46 +01:00 |
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Sara
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5cb53f39f2
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reworked default drop implementation
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2023-11-22 11:45:58 +01:00 |
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Sara
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4e5ed0af94
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added define for isnanf to be _isnanf on windows, because windows sucks
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2023-11-21 11:03:45 +01:00 |
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Sara
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810761aedf
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removed a trailing space
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2023-11-21 11:03:26 +01:00 |
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Sara
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c78dbba674
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windows does not consider object initializers with a cast operator static
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2023-11-21 11:03:09 +01:00 |
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Sara
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e479ecf0ad
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reworked build config, now works on windows
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2023-11-21 11:01:36 +01:00 |
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Sara
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c10c4ad629
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further moving towards new build system
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2023-11-20 14:10:48 +01:00 |
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Sara
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c6d4351c48
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added stddef include to vmath
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2023-11-20 14:10:40 +01:00 |
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Sara
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5ab93d62ad
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new build system config
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2023-11-20 12:04:55 +01:00 |
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