Rally Rush
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Here is a list of all variables with links to the classes they belong to:
- a -
acceleration :
godot::CarPhysics
affected :
godot::BeaconPowerup
agent :
godot::Drone
,
godot::EnemyCar
aim_position :
godot::Turret
anim :
godot::DamageArea
,
godot::Drone
attack_classes :
godot::Turret
awareness :
godot::Turret
- b -
back_wheels :
godot::CarPhysics
beacon :
godot::CarPlayer
beam_scene :
godot::Turret
brake :
godot::CarPhysics
brake_distance :
godot::EnemyCar
- c -
camera :
godot::CarPlayer
camera_distance :
godot::CarPlayer
camera_fullspeed_fov :
godot::CarPlayer
camera_height :
godot::CarPlayer
camera_stopped_fov :
godot::CarPlayer
car_scene :
godot::Spawner
cars :
godot::EnemySpawnpoint
charge_time :
godot::Turret
collision_shape :
godot::Beam
controls :
godot::MenuUI
current_oversteer :
godot::CarPhysics
current_steering :
godot::CarPhysics
current_target :
godot::Turret
current_understeer :
godot::CarPhysics
- d -
debug_info_label :
godot::GameUI
drone_scene :
godot::Spawner
drones :
godot::EnemySpawnpoint
- e -
end_of_powerup :
godot::CarPlayer
end_time :
godot::Beam
engine_brake_force :
godot::CarPhysics
explosion_scene :
godot::Drone
- f -
fire_time :
godot::Turret
flee :
godot::EnemyCar
fov_lerp_delta :
godot::CarPlayer
front_wheels :
godot::CarPhysics
- g -
game_mode :
godot::Spawner
game_scene :
godot::EndScreen
,
godot::MenuUI
grace_time :
godot::CarPlayer
grace_time_flash :
godot::CarPlayer
grace_timer_end :
godot::CarPlayer
grounded_objects :
godot::CarPhysics
guiding_beam_scene :
godot::Turret
gun_node :
godot::Turret
gun_node_offset :
godot::Turret
- h -
handbrake_force :
godot::CarPhysics
handbrake_oversteer :
godot::CarPhysics
health :
godot::CarPlayer
- i -
invert_attack_classes :
godot::Turret
- k -
key_scene :
godot::Spawner
keys :
godot::EnemySpawnpoint
- l -
last_state_switch :
godot::Turret
last_target_position :
godot::Turret
last_velocity :
godot::CarPhysics
lead_distance :
godot::Turret
lead_time :
godot::Drone
local_velocity :
godot::CarPhysics
lock_time :
godot::Turret
- m -
main_menu_scene :
godot::EndScreen
max_slide_speed :
godot::CarPhysics
max_speed :
godot::CarPlayer
,
godot::EnemyCar
mesh :
godot::Beam
mesh_instance :
godot::Beam
- n -
next :
godot::Spawner
next_recalc :
godot::Drone
,
godot::EnemyCar
num_cars :
godot::Spawner
num_drones :
godot::Spawner
num_keys_found :
godot::RallyRushGameMode
- o -
oversteer_brake_penalty :
godot::CarPhysics
oversteer_curve :
godot::CarPhysics
oversteer_curve_x_scale :
godot::CarPhysics
oversteer_speed_penalty :
godot::CarPhysics
oversteer_steering_speed :
godot::CarPhysics
- p -
player :
godot::Drone
,
godot::EnemyCar
,
godot::ExitDoor
powerup_duration :
godot::CarPlayer
- r -
recalc_frame_interval :
godot::Drone
,
godot::EnemyCar
rng :
godot::Spawner
,
godot::WeaponPickup
roof_slot :
godot::CarPlayer
- s -
shape :
godot::Beam
shield :
godot::CarPlayer
slide_resistance :
godot::CarPhysics
slide_speed_acceleration :
godot::CarPhysics
speed :
godot::Drone
state :
godot::Drone
,
godot::Turret
steering_factor :
godot::CarPlayer
steering_inward_speed :
godot::CarPhysics
steering_speed :
godot::EnemyCar
- t -
takes_damage :
godot::CarPlayer
target_classes :
godot::DamageArea
target_distance :
godot::Drone
target_speed :
godot::CarPhysics
tick :
godot::Spawner
traction_recovery_speed :
godot::CarPhysics
turn_target_speed :
godot::EnemyCar
turret :
godot::CarPlayer
- u -
understeer_curve :
godot::CarPhysics
understeer_curve_x_scale :
godot::CarPhysics
understeer_speed_penalty :
godot::CarPhysics
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