Child node to Spawner denoting a place where a car, drone or key can be spawned.
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#include <enemy_spawnpoint.hpp>
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bool | player_can_see () const |
| returns true if the player can reasonably see this spawnpoint.
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void | set_keys (bool val) |
| If true, this spawnpoint will be considered as a possible spawnpoint for keys.
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bool | get_keys () const |
| If true, this spawnpoint will be considered as a possible spawnpoint for keys.
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void | set_cars (bool val) |
| If true, this spawnpoint will be considered as a possible spawnpoint for cars.
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bool | get_cars () const |
| If true, this spawnpoint will be considered as a possible spawnpoint for cars.
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void | set_drones (bool val) |
| If true, this spawnpoint will be considered as a possible spawnpoint for drones.
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bool | get_drones () const |
| If true, this spawnpoint will be considered as a possible spawnpoint for drones.
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Child node to Spawner denoting a place where a car, drone or key can be spawned.
◆ _bind_methods()
void godot::EnemySpawnpoint::_bind_methods |
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staticprivate |
register editor properties
◆ GDCLASS()
◆ get_cars()
bool godot::EnemySpawnpoint::get_cars |
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const |
If true, this spawnpoint will be considered as a possible spawnpoint for cars.
◆ get_drones()
bool godot::EnemySpawnpoint::get_drones |
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const |
If true, this spawnpoint will be considered as a possible spawnpoint for drones.
◆ get_keys()
bool godot::EnemySpawnpoint::get_keys |
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const |
If true, this spawnpoint will be considered as a possible spawnpoint for keys.
◆ player_can_see()
bool godot::EnemySpawnpoint::player_can_see |
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const |
returns true if the player can reasonably see this spawnpoint.
◆ set_cars()
void godot::EnemySpawnpoint::set_cars |
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bool |
val | ) |
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If true, this spawnpoint will be considered as a possible spawnpoint for cars.
◆ set_drones()
void godot::EnemySpawnpoint::set_drones |
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bool |
val | ) |
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If true, this spawnpoint will be considered as a possible spawnpoint for drones.
◆ set_keys()
void godot::EnemySpawnpoint::set_keys |
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bool |
val | ) |
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If true, this spawnpoint will be considered as a possible spawnpoint for keys.
◆ cars
bool godot::EnemySpawnpoint::cars {true} |
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private |
◆ drones
bool godot::EnemySpawnpoint::drones {true} |
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private |
◆ keys
bool godot::EnemySpawnpoint::keys {true} |
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private |
The documentation for this class was generated from the following files: