Rally Rush
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Public Member Functions | Protected Member Functions | Private Member Functions | Static Private Member Functions | Private Attributes | List of all members
godot::GameUI Class Reference

The in-game HUD. More...

#include <game_ui.hpp>

Inheritance diagram for godot::GameUI:

Public Member Functions

virtual void _enter_tree () override
 Connect listeners and get debug info label.
 
void append_debug_info (String string)
 Update the debug info label with new information.
 

Protected Member Functions

void on_key_found (int total_found)
 Listener for key_found observer on RallyRushGameMode.
 
void on_all_keys_found ()
 Listener for all_keys_found observer on RallyRushGameMode.
 

Private Member Functions

 GDCLASS (GameUI, CanvasLayer)
 

Static Private Member Functions

static void _bind_methods ()
 Required to be a valid godot class.
 

Private Attributes

Label * debug_info_label {nullptr}
 

Detailed Description

The in-game HUD.

Member Function Documentation

◆ _bind_methods()

void godot::GameUI::_bind_methods ( )
staticprivate

Required to be a valid godot class.

◆ _enter_tree()

void godot::GameUI::_enter_tree ( )
overridevirtual

Connect listeners and get debug info label.

◆ append_debug_info()

void godot::GameUI::append_debug_info ( String  string)

Update the debug info label with new information.

◆ GDCLASS()

godot::GameUI::GDCLASS ( GameUI  ,
CanvasLayer   
)
private

◆ on_all_keys_found()

void godot::GameUI::on_all_keys_found ( )
protected

Listener for all_keys_found observer on RallyRushGameMode.

◆ on_key_found()

void godot::GameUI::on_key_found ( int  total_found)
protected

Listener for key_found observer on RallyRushGameMode.

Member Data Documentation

◆ debug_info_label

Label* godot::GameUI::debug_info_label {nullptr}
private

The documentation for this class was generated from the following files: