The in-game HUD.
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#include <game_ui.hpp>
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virtual void | _enter_tree () override |
| Connect listeners and get debug info label.
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void | append_debug_info (String string) |
| Update the debug info label with new information.
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◆ _bind_methods()
void godot::GameUI::_bind_methods |
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staticprivate |
Required to be a valid godot class.
◆ _enter_tree()
void godot::GameUI::_enter_tree |
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overridevirtual |
Connect listeners and get debug info label.
◆ append_debug_info()
void godot::GameUI::append_debug_info |
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String |
string | ) |
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Update the debug info label with new information.
◆ GDCLASS()
godot::GameUI::GDCLASS |
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GameUI |
, |
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CanvasLayer |
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) |
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private |
◆ on_all_keys_found()
void godot::GameUI::on_all_keys_found |
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protected |
◆ on_key_found()
void godot::GameUI::on_key_found |
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int |
total_found | ) |
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protected |
◆ debug_info_label
Label* godot::GameUI::debug_info_label {nullptr} |
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private |
The documentation for this class was generated from the following files: