Game mode for Rally Rush. Mainly serves as a scorekeeper and patchbay for Observers. Inherits from GameMode so it can be referenced by a level and managed by the GameRoot3D.
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#include <rally_rush_game_mode.hpp>
Game mode for Rally Rush. Mainly serves as a scorekeeper and patchbay for Observers. Inherits from GameMode so it can be referenced by a level and managed by the GameRoot3D.
◆ _bind_methods()
void godot::RallyRushGameMode::_bind_methods |
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◆ GDCLASS()
◆ get_num_found_keys()
int godot::RallyRushGameMode::get_num_found_keys |
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returns the number of keys picked up so far.
◆ notify_end_shield_pickup()
void godot::RallyRushGameMode::notify_end_shield_pickup |
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Emit the "shield_pickup_end" signal.
◆ notify_end_turret_pickup()
void godot::RallyRushGameMode::notify_end_turret_pickup |
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Emit the "turret_pickup_end" signal.
◆ notify_key_found()
void godot::RallyRushGameMode::notify_key_found |
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Emit the "key_found" signal.
◆ notify_player_death()
void godot::RallyRushGameMode::notify_player_death |
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Emit the "player_death" signal.
◆ notify_player_escaped()
void godot::RallyRushGameMode::notify_player_escaped |
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Emit the "player_escaped" signal.
◆ notify_shield_pickup()
void godot::RallyRushGameMode::notify_shield_pickup |
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Emit the "shield_pickup" signal.
◆ notify_turret_pickup()
void godot::RallyRushGameMode::notify_turret_pickup |
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Emit the "turret_pickup" signal.
◆ num_keys_found
int godot::RallyRushGameMode::num_keys_found {0} |
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The number of keys picked up so far.
The documentation for this class was generated from the following files: