1#ifndef RALLY_RUSH_GAME_MODE_HPP
2#define RALLY_RUSH_GAME_MODE_HPP
4#include "utils/game_mode.hpp"
Game mode for Rally Rush. Mainly serves as a scorekeeper and patchbay for Observers....
Definition rally_rush_game_mode.hpp:8
void notify_key_found()
Emit the "key_found" signal.
Definition rally_rush_game_mode.cpp:21
void notify_turret_pickup()
Emit the "turret_pickup" signal.
Definition rally_rush_game_mode.cpp:28
static void _bind_methods()
Register signals.
Definition rally_rush_game_mode.cpp:7
int get_num_found_keys()
returns the number of keys picked up so far.
Definition rally_rush_game_mode.cpp:17
void notify_shield_pickup()
Emit the "shield_pickup" signal.
Definition rally_rush_game_mode.cpp:36
GDCLASS(RallyRushGameMode, GameMode)
void notify_player_escaped()
Emit the "player_escaped" signal.
Definition rally_rush_game_mode.cpp:49
void notify_end_shield_pickup()
Emit the "shield_pickup_end" signal.
Definition rally_rush_game_mode.cpp:40
void notify_end_turret_pickup()
Emit the "turret_pickup_end" signal.
Definition rally_rush_game_mode.cpp:32
void notify_player_death()
Emit the "player_death" signal.
Definition rally_rush_game_mode.cpp:45
int num_keys_found
The number of keys picked up so far.
Definition rally_rush_game_mode.hpp:31
Definition beacon_powerup.cpp:6