Rally Rush
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Public Member Functions | Private Member Functions | Static Private Member Functions | Private Attributes | List of all members
godot::ExitDoor Class Reference

Listener for the all_keys_found Observer. Plays the "open" animation when the observer is broadcast. More...

#include <exit_door.hpp>

Inheritance diagram for godot::ExitDoor:

Public Member Functions

virtual void _enter_tree () override
 Fetch animation player and connect to all_keys_found observer of RallyRushGameMode.
 
void all_keys_found ()
 Listener for all_keys_found.
 

Private Member Functions

 GDCLASS (ExitDoor, Node3D)
 

Static Private Member Functions

static void _bind_methods ()
 Required to be a valid godot class.
 

Private Attributes

AnimationPlayer * player {nullptr}
 

Detailed Description

Listener for the all_keys_found Observer. Plays the "open" animation when the observer is broadcast.

Member Function Documentation

◆ _bind_methods()

void godot::ExitDoor::_bind_methods ( )
staticprivate

Required to be a valid godot class.

◆ _enter_tree()

void godot::ExitDoor::_enter_tree ( )
overridevirtual

Fetch animation player and connect to all_keys_found observer of RallyRushGameMode.

◆ all_keys_found()

void godot::ExitDoor::all_keys_found ( )

Listener for all_keys_found.

◆ GDCLASS()

godot::ExitDoor::GDCLASS ( ExitDoor  ,
Node3D   
)
private

Member Data Documentation

◆ player

AnimationPlayer* godot::ExitDoor::player {nullptr}
private

The documentation for this class was generated from the following files: