4#include "godot_cpp/classes/animation_player.hpp"
5#include <godot_cpp/classes/node3d.hpp>
Listener for the all_keys_found Observer. Plays the "open" animation when the observer is broadcast.
Definition exit_door.hpp:9
static void _bind_methods()
Required to be a valid godot class.
Definition exit_door.cpp:7
GDCLASS(ExitDoor, Node3D)
AnimationPlayer * player
Definition exit_door.hpp:19
void all_keys_found()
Listener for all_keys_found.
Definition exit_door.cpp:16
virtual void _enter_tree() override
Fetch animation player and connect to all_keys_found observer of RallyRushGameMode.
Definition exit_door.cpp:11
Definition beacon_powerup.cpp:6