Commit graph

18 commits

Author SHA1 Message Date
da0419bc13 fix: no gaps in terrain collision time/space
Terrain collision is generated before the first _process

Terrain collision is generated from and to the edges of chunks with no
gaps inbetween
2026-03-09 11:28:17 +01:00
becef85f20 feat: terrain mesh material 2026-03-03 22:57:41 +01:00
e2207eec68 fix: check if threads are started before waiting 2026-03-03 16:48:49 +01:00
0f5539ebc0 fix: threads don't idle while inactive 2026-03-03 16:44:58 +01:00
f0e63a1142 fix: chunk gets removed from tree before deleting 2026-02-25 23:11:32 +01:00
0d982a751c fix: rebuilding grid fully stops threads first 2026-02-25 23:05:03 +01:00
1e44fcd09f feat: apply_mesh for chunks is smeared over frames 2026-02-25 22:42:07 +01:00
226c821454 feat: bounds-based mesh reloading 2026-02-25 22:02:02 +01:00
953e4abe5b chore: modifiers are aware of parent terrain 2026-02-25 20:21:13 +01:00
80eb6ef4c0 feat: tore out old generation triggers 2026-02-25 20:12:24 +01:00
811970a306 chore: massively sped up mesh gen performance 2026-02-25 18:57:06 +01:00
8ff1b1404d feat: multithreading for terrain mesh gen 2026-02-24 23:16:21 +01:00
d3561eb218 feat: terrain tl is 0,0,0 2026-02-24 12:51:05 +01:00
da1512e8cc feat: terrain settings are now editable 2026-02-24 12:50:49 +01:00
c5457ffbc0 feat: real-time distance modifier curve updates 2026-02-23 21:15:30 +01:00
fc6034242e feat: realtime editing 2026-02-23 12:01:35 +01:00
ed1d045ab1 chore: adjusting terrain logic 2026-02-22 23:39:46 +01:00
ac139f01b6 feat: started work on terrain editor tools 2026-02-22 22:27:23 +01:00