fix: check if threads are started before waiting
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0f5539ebc0
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e2207eec68
1 changed files with 6 additions and 2 deletions
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@ -75,7 +75,9 @@ void Terrain::_notification(int what) {
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this->threads_stop = true;
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this->workload_lock.unlock();
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for (Thread &thread : this->threads) {
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thread.wait_to_finish();
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if (thread.is_started()) {
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thread.wait_to_finish();
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}
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}
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return;
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}
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@ -115,7 +117,9 @@ void Terrain::construct_chunk_grid() {
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this->threads_stop = true;
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this->workload_lock.unlock();
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for (Thread &thread : this->threads) {
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thread.wait_to_finish();
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if (thread.is_started()) {
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thread.wait_to_finish();
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}
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}
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this->workload_lock.lock();
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for (TerrainChunkMesh *mesh : this->meshes) {
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