chore: massively sped up mesh gen performance
This commit is contained in:
parent
8ff1b1404d
commit
811970a306
7 changed files with 201 additions and 79 deletions
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@ -6,50 +6,62 @@ void Terrain::_bind_methods() {
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BIND_PROPERTY(Variant::INT, side_length);
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BIND_PROPERTY(Variant::INT, chunk_size);
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BIND_PROPERTY(Variant::INT, detail);
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BIND_PROPERTY(Variant::INT, thread_count);
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}
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void Terrain::ready() {
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threads.resize_initialized(22);
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construct_chunk_grid();
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generate_meshes();
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}
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void Terrain::update_modifier_list() {
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bool editor{ Engine::get_singleton()->is_editor_hint() };
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this->modifiers.clear();
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for (Variant var : get_children()) {
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if (TerrainModifier * mod{ cast_to<TerrainModifier>(var) }) {
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if (editor && !mod->is_connected(TerrainModifier::sig_changed, callable_mp(this, &self_type::on_terrain_changed))) {
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mod->connect(TerrainModifier::sig_changed, callable_mp(this, &self_type::on_terrain_changed));
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}
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this->modifiers.push_back(mod);
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}
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void Terrain::process() {
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if (!is_inside_tree()) {
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return;
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}
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if (this->pending_tasks == 0 && this->dirty) {
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this->workload_lock.lock();
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if (this->workload.is_empty()) {
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this->dirty = false;
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this->workload.append_array(this->meshes);
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this->pending_tasks = this->workload.size();
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}
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this->workload_lock.unlock();
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}
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on_terrain_changed();
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}
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void Terrain::child_order_changed() {
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// TODO: check if the order of _modifiers_ actually changed
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Callable on_changed_callable{ callable_mp(this, &self_type::on_terrain_changed) };
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// check if the modifiers actually changed
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if (is_ready()) {
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update_modifier_list();
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}
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}
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void Terrain::child_entered(Node *node) {
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if (cast_to<TerrainModifier>(node) != nullptr && is_ready()) {
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update_modifier_list();
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bool modified{ false };
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size_t idx{ 0 };
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for (Variant var : get_children()) {
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if (TerrainModifier * mod{ cast_to<TerrainModifier>(var) }) {
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if (modified) {
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this->modifiers.push_back(mod);
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} else if (idx >= this->modifiers.size() || mod != this->modifiers[idx]) {
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modified = true;
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this->modifiers.resize(idx);
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this->modifiers.push_back(mod);
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} else {
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idx++;
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}
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if (!mod->is_connected(TerrainModifier::sig_changed, on_changed_callable)) {
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mod->connect(TerrainModifier::sig_changed, on_changed_callable);
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}
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}
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}
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if (modified && is_ready()) {
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on_terrain_changed();
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}
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}
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}
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void Terrain::child_exiting(Node *node) {
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if (TerrainModifier * mod{ cast_to<TerrainModifier>(node) }) {
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this->modifiers.erase(mod);
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if (Engine::get_singleton()->is_editor_hint() && !is_queued_for_deletion()) {
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mod->disconnect(TerrainModifier::sig_changed, callable_mp(this, &self_type::on_terrain_changed));
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}
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if (is_ready()) {
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on_terrain_changed();
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}
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}
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}
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@ -66,36 +78,62 @@ void Terrain::_notification(int what) {
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return;
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case NOTIFICATION_ENTER_TREE:
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if (!is_ready()) {
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connect("child_entered_tree", callable_mp(this, &self_type::child_entered));
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connect("child_exiting_tree", callable_mp(this, &self_type::child_exiting));
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connect("child_order_changed", callable_mp(this, &self_type::child_order_changed));
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}
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return;
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case NOTIFICATION_READY:
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set_process(true);
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ready();
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return;
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case NOTIFICATION_PROCESS:
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process();
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return;
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case NOTIFICATION_EXIT_TREE:
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this->workload_lock.lock();
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this->threads_stop = true;
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this->workload_lock.unlock();
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for (Thread &thread : this->threads) {
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thread.wait_to_finish();
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}
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return;
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}
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}
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void Terrain::generate_meshes_thread(void *terrain) {
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Terrain *self{ static_cast<Terrain *>(terrain) };
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print_line("thread", Thread::get_caller_id(), "start");
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for (;;) {
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self->workload_lock.lock();
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if (self->threads_stop) {
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self->workload_lock.unlock();
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print_line(Thread::get_caller_id(), "exiting");
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break;
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}
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if (self->workload.is_empty()) {
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self->workload_lock.unlock();
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return;
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Thread::yield();
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continue;
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}
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TerrainChunkMesh *mesh{ self->workload[0] };
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self->workload.remove_at(0);
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self->workload_lock.unlock();
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if (!mesh->is_inside_tree()) {
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return;
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print_line(Thread::get_caller_id(), "mesh is outside tree, exiting");
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break;
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}
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mesh->update_mesh();
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Thread::yield();
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}
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print_line(Thread::get_caller_id(), "done");
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return;
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}
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void Terrain::construct_chunk_grid() {
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for (TerrainChunkMesh *mesh : this->meshes) {
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mesh->queue_free();
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}
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this->meshes.clear();
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size_t const chunks_per_side{ this->side_length / this->chunk_size };
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Vector3 const origin{ (float)this->chunk_size / 2.f, 0.f, (float)this->chunk_size / 2.f };
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for (size_t y{ 0 }; y < chunks_per_side; ++y) {
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@ -113,18 +151,7 @@ void Terrain::construct_chunk_grid() {
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}
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void Terrain::generate_meshes() {
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if (!is_inside_tree()) {
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return;
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}
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this->workload.append_array(this->meshes);
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for (Thread &thread : this->threads) {
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thread.start(&self_type::generate_meshes_thread, this);
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}
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for (Thread &thread : this->threads) {
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if (thread.is_started()) {
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thread.wait_to_finish();
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}
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}
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dirty = true;
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}
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float Terrain::height_at(Vector2 world_coordinate) {
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@ -173,3 +200,30 @@ void Terrain::set_detail(size_t detail) {
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size_t Terrain::get_detail() const {
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return this->detail;
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}
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void Terrain::set_thread_count(size_t num) {
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this->workload_lock.lock();
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this->threads_stop = true;
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this->workload_lock.unlock();
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for (Thread &thread : this->threads) {
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thread.wait_to_finish();
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}
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this->threads_stop = false;
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this->threads.resize_initialized(num);
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for (Thread &thread : this->threads) {
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thread.start(&self_type::generate_meshes_thread, this);
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}
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}
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size_t Terrain::get_thread_count() const {
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return this->threads.size();
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}
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void Terrain::mesh_task_complete() {
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this->pending_tasks--;
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if (this->pending_tasks == 0) {
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for (TerrainModifier *mod : this->modifiers) {
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mod->set_dirty(false);
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}
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}
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}
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@ -13,7 +13,7 @@ class Terrain : public Node {
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GDCLASS(Terrain, Node);
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static void _bind_methods();
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void ready();
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void update_modifier_list();
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void process();
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void child_order_changed();
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void child_entered(Node *node);
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@ -29,12 +29,15 @@ public:
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void construct_chunk_grid();
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void generate_meshes();
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float height_at(Vector2 world_coordinate);
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void mesh_task_complete();
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private:
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Timer *timer{ nullptr };
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size_t side_length{ 200 };
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size_t chunk_size{ 50 };
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size_t detail{ 1 };
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bool dirty{ false };
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size_t pending_tasks{ 0 };
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public:
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void set_side_length(size_t length);
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@ -43,10 +46,13 @@ public:
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size_t get_chunk_size() const;
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void set_detail(size_t detail);
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size_t get_detail() const;
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void set_thread_count(size_t num);
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size_t get_thread_count() const;
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private:
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Vector<TerrainChunkMesh *> workload{};
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Mutex workload_lock;
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bool threads_stop{ false };
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Vector<TerrainChunkMesh *> meshes{};
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Vector<TerrainModifier *> modifiers{};
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LocalVector<Thread> threads{};
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@ -5,6 +5,11 @@
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void TerrainChunkMesh::_bind_methods() {}
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void TerrainChunkMesh::apply_new_mesh() {
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set_mesh(this->new_mesh);
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this->terrain->mesh_task_complete();
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}
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void TerrainChunkMesh::generate_vertices() {
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ERR_FAIL_COND_EDMSG(this->terrain == nullptr, "TerrainChunkMesh::generate_vertices: no terrain assigned");
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ERR_FAIL_COND_EDMSG(this->size <= 0.f, "TerrainChunkMesh::generate_vertices: size <= 0");
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@ -56,9 +61,7 @@ void TerrainChunkMesh::_notification(int what) {
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default:
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return;
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case NOTIFICATION_READY:
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if (!get_mesh().is_valid()) {
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set_mesh(memnew(ArrayMesh));
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}
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set_process_thread_group(ProcessThreadGroup::PROCESS_THREAD_GROUP_SUB_THREAD);
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this->safe_position = get_global_position();
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return;
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}
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@ -67,14 +70,17 @@ void TerrainChunkMesh::_notification(int what) {
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void TerrainChunkMesh::update_mesh() {
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ERR_FAIL_COND_EDMSG(this->size <= 0.f, "TerrainChunkMesh::generate: size <= 0");
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ERR_FAIL_COND_EDMSG(points_per_side() <= 0, "TerrainChunkMesh::generate: points per side <= 0");
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this->surface->clear();
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this->lock.lock();
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this->surface = memnew(SurfaceTool);
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this->surface->begin(Mesh::PRIMITIVE_TRIANGLES);
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generate_vertices();
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generate_faces();
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this->surface->generate_normals();
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this->surface->generate_tangents();
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callable_mp(Ref<ArrayMesh>(this->mesh).ptr(), &ArrayMesh::clear_surfaces).call_deferred();
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callable_mp(Ref<ArrayMesh>(this->mesh).ptr(), &ArrayMesh::add_surface_from_arrays).call_deferred(Mesh::PRIMITIVE_TRIANGLES, this->surface->commit_to_arrays(), TypedArray<Array>(), Dictionary(), 0);
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this->new_mesh = memnew(ArrayMesh);
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this->surface->commit(this->new_mesh);
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callable_mp(this, &self_type::apply_new_mesh).call_deferred();
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this->lock.unlock();
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}
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size_t TerrainChunkMesh::points_per_side() const {
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@ -2,12 +2,14 @@
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#include "macros.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/surface_tool.h"
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class Terrain;
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class TerrainChunkMesh : public MeshInstance3D {
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GDCLASS(TerrainChunkMesh, MeshInstance3D);
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static void _bind_methods();
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void apply_new_mesh();
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void generate_vertices();
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void generate_faces();
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@ -19,8 +21,10 @@ public:
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size_t points_per_side() const;
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private:
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Mutex lock{};
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Vector3 safe_position{};
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Ref<SurfaceTool> surface{ memnew(SurfaceTool) };
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Ref<SurfaceTool> surface{};
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Ref<ArrayMesh> new_mesh{};
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Terrain *terrain{ nullptr };
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size_t detail{ 1 };
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size_t size{ 1 };
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@ -57,6 +57,7 @@ float TerrainModifier::blend(float under, float over) {
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}
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void TerrainModifier::changed() {
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this->dirty = true;
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emit_signal(sig_changed);
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}
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@ -94,15 +95,46 @@ TerrainModifier::BlendMode TerrainModifier::get_blend_mode() const {
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String const TerrainModifier::sig_changed{ "changed" };
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void ReadWriteMutex::lock_read() {
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this->read_lock.lock();
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this->read_count++;
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this->read_lock.unlock();
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}
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void ReadWriteMutex::unlock_read() {
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this->read_lock.lock();
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this->read_count--;
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this->read_lock.unlock();
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}
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void ReadWriteMutex::lock_write() {
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while (true) {
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this->read_lock.lock();
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if (this->read_count == 0) {
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return;
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}
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this->read_lock.unlock();
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}
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}
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void ReadWriteMutex::unlock_write() {
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this->read_lock.unlock();
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}
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void TerrainModifierDistance::_bind_methods() {
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BIND_HPROPERTY(Variant::OBJECT, distance_weight_curve, PROPERTY_HINT_RESOURCE_TYPE, "Curve");
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BIND_HPROPERTY(Variant::OBJECT, distance_height_curve, PROPERTY_HINT_RESOURCE_TYPE, "Curve");
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}
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void TerrainModifierDistance::curves_changed() {
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this->mtx.lock();
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this->safe_curves_dirty = true;
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this->mtx.unlock();
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this->lock.lock_write();
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if (this->distance_height_curve.is_valid()) {
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this->distance_height_curve->bake();
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}
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if (this->distance_weight_curve.is_valid()) {
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this->distance_weight_curve->bake();
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}
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this->lock.unlock_write();
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changed();
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}
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@ -112,27 +144,34 @@ float TerrainModifierDistance::distance_at(Vector2 const &world_coordinate) {
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}
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float TerrainModifierDistance::evaluate_at(Vector2 world_coordinate, float before) {
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this->mtx.lock();
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if (this->safe_curves_dirty) {
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this->safe_weight_curve = this->distance_weight_curve->duplicate_deep();
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this->safe_weight_curve->bake();
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this->safe_height_curve = this->distance_height_curve->duplicate_deep();
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this->safe_height_curve->bake();
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this->safe_curves_dirty = false;
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}
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this->mtx.unlock();
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if (this->safe_weight_curve.is_null() || this->safe_height_curve.is_null()) {
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this->lock.lock_read();
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if (this->distance_weight_curve.is_null() || this->distance_height_curve.is_null()) {
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this->lock.unlock_read();
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return before;
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}
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float const distance{ distance_at(world_coordinate) };
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if (distance >= this->distance_weight_curve->get_max_domain()) {
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this->lock.unlock_read();
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return before;
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}
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float const weight_offset{
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std::clamp(distance, this->safe_weight_curve->get_min_domain(), this->safe_weight_curve->get_max_domain())
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std::clamp(distance, this->distance_weight_curve->get_min_domain(), this->distance_weight_curve->get_max_domain())
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};
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float const weight{ this->safe_weight_curve->sample_baked(weight_offset) };
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float const height_offset{
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std::clamp(distance, this->safe_height_curve->get_min_domain(), this->safe_height_curve->get_max_domain())
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std::clamp(distance, this->distance_height_curve->get_min_domain(), this->distance_height_curve->get_max_domain())
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};
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return weight <= 0.f ? before : Math::lerp(before, blend(before, this->safe_height_curve->sample_baked(height_offset) + get_thread_safe_global_position().y), weight);
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this->lock.unlock_read();
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this->lock.lock_write();
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float const weight{ this->distance_weight_curve->sample_baked(weight_offset) };
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float const height{ this->distance_height_curve->sample_baked(height_offset) };
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this->lock.unlock_write();
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this->lock.lock_read();
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float out{ weight <= 0.f ? before : Math::lerp(before, blend(before, height + get_thread_safe_global_position().y), weight) };
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this->lock.unlock_read();
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return out;
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}
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PackedStringArray TerrainModifierDistance::get_configuration_warnings() const {
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@ -147,6 +186,7 @@ PackedStringArray TerrainModifierDistance::get_configuration_warnings() const {
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}
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void TerrainModifierDistance::set_distance_weight_curve(Ref<Curve> curve) {
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this->lock.lock_write();
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if (Engine::get_singleton()->is_editor_hint()) {
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if (this->distance_weight_curve.is_valid()) {
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this->distance_weight_curve->disconnect_changed(callable_mp(this, &self_type::curves_changed));
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@ -155,10 +195,10 @@ void TerrainModifierDistance::set_distance_weight_curve(Ref<Curve> curve) {
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curve->connect_changed(callable_mp(this, &self_type::curves_changed));
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}
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}
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curves_changed();
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this->distance_weight_curve = curve;
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this->lock.unlock_write();
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curves_changed();
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update_configuration_warnings();
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changed();
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}
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Ref<Curve> TerrainModifierDistance::get_distance_weight_curve() const {
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@ -166,6 +206,7 @@ Ref<Curve> TerrainModifierDistance::get_distance_weight_curve() const {
|
|||
}
|
||||
|
||||
void TerrainModifierDistance::set_distance_height_curve(Ref<Curve> curve) {
|
||||
this->lock.lock_write();
|
||||
if (Engine::get_singleton()->is_editor_hint()) {
|
||||
if (this->distance_height_curve.is_valid()) {
|
||||
this->distance_height_curve->disconnect_changed(callable_mp(this, &self_type::curves_changed));
|
||||
|
|
@ -174,10 +215,10 @@ void TerrainModifierDistance::set_distance_height_curve(Ref<Curve> curve) {
|
|||
curve->connect_changed(callable_mp(this, &self_type::curves_changed));
|
||||
}
|
||||
}
|
||||
curves_changed();
|
||||
this->distance_height_curve = curve;
|
||||
this->lock.unlock_write();
|
||||
curves_changed();
|
||||
update_configuration_warnings();
|
||||
changed();
|
||||
}
|
||||
|
||||
Ref<Curve> TerrainModifierDistance::get_distance_height_curve() const {
|
||||
|
|
|
|||
|
|
@ -26,6 +26,7 @@ private:
|
|||
float blend_distance{ 10.0 };
|
||||
BlendMode blend_mode{ Add };
|
||||
Vector3 thread_safe_global_position{};
|
||||
bool dirty{ false };
|
||||
|
||||
public:
|
||||
Vector3 get_thread_safe_global_position() const;
|
||||
|
|
@ -33,12 +34,24 @@ public:
|
|||
float get_blend_distance() const;
|
||||
void set_blend_mode(BlendMode mode);
|
||||
BlendMode get_blend_mode() const;
|
||||
GET_SET_FNS(bool, dirty);
|
||||
|
||||
static String const sig_changed;
|
||||
};
|
||||
|
||||
MAKE_TYPE_INFO(TerrainModifier::BlendMode, Variant::INT);
|
||||
|
||||
struct ReadWriteMutex {
|
||||
void lock_read();
|
||||
void unlock_read();
|
||||
void lock_write();
|
||||
void unlock_write();
|
||||
|
||||
private:
|
||||
Mutex read_lock{};
|
||||
int read_count{};
|
||||
};
|
||||
|
||||
class TerrainModifierDistance : public TerrainModifier {
|
||||
GDCLASS(TerrainModifierDistance, TerrainModifier);
|
||||
static void _bind_methods();
|
||||
|
|
@ -52,14 +65,10 @@ public:
|
|||
PackedStringArray get_configuration_warnings() const override;
|
||||
|
||||
private:
|
||||
Mutex mtx{};
|
||||
ReadWriteMutex lock{};
|
||||
Ref<Curve> distance_weight_curve{};
|
||||
Ref<Curve> distance_height_curve{};
|
||||
|
||||
bool safe_curves_dirty{ false };
|
||||
Ref<Curve> safe_weight_curve{};
|
||||
Ref<Curve> safe_height_curve{};
|
||||
|
||||
public:
|
||||
void set_distance_weight_curve(Ref<Curve> curve);
|
||||
Ref<Curve> get_distance_weight_curve() const;
|
||||
|
|
|
|||
|
|
@ -14,14 +14,14 @@ sky = SubResource("Sky_w3uoq")
|
|||
|
||||
[sub_resource type="Curve" id="Curve_kbmr5"]
|
||||
_limits = [0.0, 1.0, 0.0, 200.0]
|
||||
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(62.138725, 0.41686416), -0.016318396, -0.016318396, 0, 0, Vector2(99.24809, 0), 0.0, 0.0, 0, 0]
|
||||
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(123.87009, 0.38367254), -0.016318396, -0.016318396, 0, 0, Vector2(200, 0), 0.0, 0.0, 0, 0]
|
||||
point_count = 3
|
||||
|
||||
[sub_resource type="Curve" id="Curve_w3uoq"]
|
||||
|
||||
[sub_resource type="Curve" id="Curve_chm2y"]
|
||||
_limits = [0.0, 1.0, 0.0, 200.0]
|
||||
_data = [Vector2(0, 1), 0.0, -0.010352392, 0, 0, Vector2(200, 0), -0.0016109183, -0.05797184, 0, 0]
|
||||
_data = [Vector2(0, 1), 0.0, -0.010352392, 0, 0, Vector2(200, 0), 0.00017739221, -0.05797184, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="Curve" id="Curve_o3i6r"]
|
||||
|
|
@ -47,22 +47,24 @@ point_count = 1
|
|||
environment = SubResource("Environment_o3i6r")
|
||||
|
||||
[node name="Terrain" type="Terrain" parent="." unique_id=1169843565]
|
||||
chunk_size = 25
|
||||
side_length = 1000
|
||||
chunk_size = 100
|
||||
thread_count = 4
|
||||
|
||||
[node name="TerrainModifierDistance" type="TerrainModifierDistance" parent="Terrain" unique_id=1885116624]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 155.48662, 58.282597, 65.78725)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 701.1817, 109.88881, 615.8812)
|
||||
blend_distance = 4.0
|
||||
distance_weight_curve = SubResource("Curve_kbmr5")
|
||||
distance_height_curve = SubResource("Curve_w3uoq")
|
||||
|
||||
[node name="TerrainModifierDistance3" type="TerrainModifierDistance" parent="Terrain" unique_id=1846439541]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 39.480015, 95.0672, 37.15439)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 138.05537, 108.75946, 327.30096)
|
||||
blend_distance = 4.0
|
||||
distance_weight_curve = SubResource("Curve_chm2y")
|
||||
distance_height_curve = SubResource("Curve_o3i6r")
|
||||
|
||||
[node name="TerrainModifierDistance2" type="TerrainModifierDistance" parent="Terrain" unique_id=2110821264]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 183.81352, -21.613277, 195.71535)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 183.81352, -28.866524, 195.71535)
|
||||
blend_mode = 1
|
||||
distance_weight_curve = SubResource("Curve_nonsf")
|
||||
distance_height_curve = SubResource("Curve_4kj3c")
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue