feat: multithreading for terrain mesh gen
This commit is contained in:
parent
d3561eb218
commit
8ff1b1404d
7 changed files with 130 additions and 30 deletions
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@ -9,6 +9,7 @@ void Terrain::_bind_methods() {
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}
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void Terrain::ready() {
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threads.resize_initialized(22);
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construct_chunk_grid();
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generate_meshes();
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}
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@ -27,8 +28,15 @@ void Terrain::update_modifier_list() {
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on_terrain_changed();
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}
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void Terrain::child_order_changed() {
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// TODO: check if the order of _modifiers_ actually changed
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if (is_ready()) {
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update_modifier_list();
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}
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}
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void Terrain::child_entered(Node *node) {
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if (cast_to<TerrainModifier>(node)) {
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if (cast_to<TerrainModifier>(node) != nullptr && is_ready()) {
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update_modifier_list();
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}
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}
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@ -39,7 +47,9 @@ void Terrain::child_exiting(Node *node) {
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if (Engine::get_singleton()->is_editor_hint() && !is_queued_for_deletion()) {
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mod->disconnect(TerrainModifier::sig_changed, callable_mp(this, &self_type::on_terrain_changed));
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}
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on_terrain_changed();
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if (is_ready()) {
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on_terrain_changed();
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}
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}
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}
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@ -58,7 +68,7 @@ void Terrain::_notification(int what) {
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if (!is_ready()) {
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connect("child_entered_tree", callable_mp(this, &self_type::child_entered));
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connect("child_exiting_tree", callable_mp(this, &self_type::child_exiting));
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connect("child_order_changed", callable_mp(this, &self_type::update_modifier_list));
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connect("child_order_changed", callable_mp(this, &self_type::child_order_changed));
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}
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return;
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case NOTIFICATION_READY:
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@ -67,6 +77,24 @@ void Terrain::_notification(int what) {
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}
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}
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void Terrain::generate_meshes_thread(void *terrain) {
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Terrain *self{ static_cast<Terrain *>(terrain) };
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for (;;) {
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self->workload_lock.lock();
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if (self->workload.is_empty()) {
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self->workload_lock.unlock();
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return;
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}
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TerrainChunkMesh *mesh{ self->workload[0] };
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self->workload.remove_at(0);
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self->workload_lock.unlock();
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if (!mesh->is_inside_tree()) {
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return;
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}
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mesh->update_mesh();
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}
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}
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void Terrain::construct_chunk_grid() {
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size_t const chunks_per_side{ this->side_length / this->chunk_size };
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Vector3 const origin{ (float)this->chunk_size / 2.f, 0.f, (float)this->chunk_size / 2.f };
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@ -85,11 +113,17 @@ void Terrain::construct_chunk_grid() {
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}
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void Terrain::generate_meshes() {
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for (TerrainChunkMesh *mesh : this->meshes) {
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if (!mesh->is_inside_tree()) {
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return;
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if (!is_inside_tree()) {
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return;
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}
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this->workload.append_array(this->meshes);
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for (Thread &thread : this->threads) {
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thread.start(&self_type::generate_meshes_thread, this);
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}
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for (Thread &thread : this->threads) {
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if (thread.is_started()) {
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thread.wait_to_finish();
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}
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mesh->update_mesh();
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}
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}
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@ -124,6 +158,10 @@ void Terrain::set_chunk_size(size_t size) {
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}
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}
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size_t Terrain::get_chunk_size() const {
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return this->chunk_size;
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}
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void Terrain::set_detail(size_t detail) {
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this->detail = detail;
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if (is_inside_tree()) {
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@ -1,5 +1,7 @@
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#pragma once
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#include "core/os/mutex.h"
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#include "core/os/thread.h"
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#include "core/templates/vector.h"
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#include "macros.h"
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#include "scene/main/node.h"
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@ -13,6 +15,7 @@ class Terrain : public Node {
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void ready();
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void update_modifier_list();
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void child_order_changed();
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void child_entered(Node *node);
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void child_exiting(Node *node);
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@ -20,6 +23,7 @@ class Terrain : public Node {
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protected:
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void _notification(int what);
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static void generate_meshes_thread(void *terrain);
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public:
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void construct_chunk_grid();
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@ -41,6 +45,9 @@ public:
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size_t get_detail() const;
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private:
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Vector<TerrainChunkMesh *> meshes;
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Vector<TerrainModifier *> modifiers;
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Vector<TerrainChunkMesh *> workload{};
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Mutex workload_lock;
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Vector<TerrainChunkMesh *> meshes{};
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Vector<TerrainModifier *> modifiers{};
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LocalVector<Thread> threads{};
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};
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@ -11,12 +11,12 @@ void TerrainChunkMesh::generate_vertices() {
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ERR_FAIL_COND_EDMSG(points_per_side() <= 0, "TerrainChunkMesh::generate_vertices: points per side <= 0");
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float const half_extent{ (float)this->size / 2.f };
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float const point_distance{ (float)this->size / ((float)points_per_side() - 1) };
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Vector3 origin{ this->get_global_position() - Vector3{ half_extent, 0, half_extent } };
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Vector3 origin{ this->safe_position - Vector3{ half_extent, 0, half_extent } };
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for (size_t x{ 0 }; x < points_per_side(); ++x) {
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for (size_t y{ 0 }; y < points_per_side(); ++y) {
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Vector2 const coordinate{ origin.x + point_distance * x, origin.z + point_distance * y };
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this->surface->set_uv({ (float)x / (float)points_per_side(), (float)y / (float)points_per_side() });
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this->surface->add_vertex({ coordinate.x - get_global_position().x, this->terrain->height_at(coordinate), coordinate.y - get_global_position().z });
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this->surface->add_vertex({ coordinate.x - this->safe_position.x, this->terrain->height_at(coordinate), coordinate.y - this->safe_position.z });
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}
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}
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}
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@ -51,17 +51,30 @@ void TerrainChunkMesh::generate_faces() {
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}
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}
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void TerrainChunkMesh::_notification(int what) {
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switch (what) {
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default:
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return;
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case NOTIFICATION_READY:
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if (!get_mesh().is_valid()) {
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set_mesh(memnew(ArrayMesh));
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}
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this->safe_position = get_global_position();
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return;
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}
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}
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void TerrainChunkMesh::update_mesh() {
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ERR_FAIL_COND_EDMSG(this->size <= 0.f, "TerrainChunkMesh::generate: size <= 0");
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ERR_FAIL_COND_EDMSG(points_per_side() <= 0, "TerrainChunkMesh::generate: points per side <= 0");
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this->set_mesh(memnew(ArrayMesh));
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this->surface->clear();
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this->surface->begin(Mesh::PRIMITIVE_TRIANGLES);
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generate_vertices();
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generate_faces();
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this->surface->generate_normals();
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this->surface->generate_tangents();
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this->surface->commit(this->mesh);
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callable_mp(Ref<ArrayMesh>(this->mesh).ptr(), &ArrayMesh::clear_surfaces).call_deferred();
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callable_mp(Ref<ArrayMesh>(this->mesh).ptr(), &ArrayMesh::add_surface_from_arrays).call_deferred(Mesh::PRIMITIVE_TRIANGLES, this->surface->commit_to_arrays(), TypedArray<Array>(), Dictionary(), 0);
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}
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size_t TerrainChunkMesh::points_per_side() const {
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@ -11,11 +11,15 @@ class TerrainChunkMesh : public MeshInstance3D {
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void generate_vertices();
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void generate_faces();
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protected:
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void _notification(int what);
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public:
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void update_mesh();
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size_t points_per_side() const;
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private:
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Vector3 safe_position{};
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Ref<SurfaceTool> surface{ memnew(SurfaceTool) };
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Terrain *terrain{ nullptr };
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size_t detail{ 1 };
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@ -18,10 +18,12 @@ void TerrainModifier::_notification(int what) {
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if (Engine::get_singleton()->is_editor_hint()) {
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set_notify_transform(true);
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}
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this->thread_safe_global_position = get_global_position();
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case NOTIFICATION_TRANSFORM_CHANGED:
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if (Engine::get_singleton()->is_editor_hint()) {
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emit_signal(sig_changed);
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}
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this->thread_safe_global_position = get_global_position();
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return;
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}
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}
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@ -58,12 +60,20 @@ void TerrainModifier::changed() {
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emit_signal(sig_changed);
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}
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void TerrainModifier::changed_deferred() {
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callable_mp(this, &self_type::changed).call_deferred();
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}
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float TerrainModifier::evaluate_at(Vector2 world_coordinate, float before) {
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Vector3 const global_position{ get_global_position() };
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Vector3 const global_position{ get_thread_safe_global_position() };
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world_coordinate -= { global_position.x, global_position.z };
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return blend(before, 0.0);
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}
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Vector3 TerrainModifier::get_thread_safe_global_position() const {
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return this->thread_safe_global_position;
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}
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void TerrainModifier::set_blend_distance(float value) {
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this->blend_distance = value;
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emit_signal(sig_changed);
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@ -89,24 +99,40 @@ void TerrainModifierDistance::_bind_methods() {
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BIND_HPROPERTY(Variant::OBJECT, distance_height_curve, PROPERTY_HINT_RESOURCE_TYPE, "Curve");
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}
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void TerrainModifierDistance::curves_changed() {
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this->mtx.lock();
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this->safe_curves_dirty = true;
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this->mtx.unlock();
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changed();
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}
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float TerrainModifierDistance::distance_at(Vector2 const &world_coordinate) {
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Vector3 const global_position{ get_global_position() };
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Vector3 const global_position{ get_thread_safe_global_position() };
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return world_coordinate.distance_to({ global_position.x, global_position.z });
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}
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float TerrainModifierDistance::evaluate_at(Vector2 world_coordinate, float before) {
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if (this->distance_weight_curve.is_null() || this->distance_height_curve.is_null()) {
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this->mtx.lock();
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if (this->safe_curves_dirty) {
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this->safe_weight_curve = this->distance_weight_curve->duplicate_deep();
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this->safe_weight_curve->bake();
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this->safe_height_curve = this->distance_height_curve->duplicate_deep();
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this->safe_height_curve->bake();
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this->safe_curves_dirty = false;
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}
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this->mtx.unlock();
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if (this->safe_weight_curve.is_null() || this->safe_height_curve.is_null()) {
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return before;
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}
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float const distance{ distance_at(world_coordinate) };
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float const height_offset{
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std::clamp(distance, this->distance_height_curve->get_min_domain(), this->distance_height_curve->get_max_domain())
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};
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float const weight_offset{
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std::clamp(distance, this->distance_weight_curve->get_min_domain(), this->distance_weight_curve->get_max_domain())
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std::clamp(distance, this->safe_weight_curve->get_min_domain(), this->safe_weight_curve->get_max_domain())
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};
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float const weight{ this->distance_weight_curve->sample_baked(weight_offset) };
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return weight <= 0.f ? before : Math::lerp(before, blend(before, this->distance_height_curve->sample_baked(height_offset) + get_global_position().y), weight);
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float const weight{ this->safe_weight_curve->sample_baked(weight_offset) };
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float const height_offset{
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std::clamp(distance, this->safe_height_curve->get_min_domain(), this->safe_height_curve->get_max_domain())
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};
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return weight <= 0.f ? before : Math::lerp(before, blend(before, this->safe_height_curve->sample_baked(height_offset) + get_thread_safe_global_position().y), weight);
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}
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PackedStringArray TerrainModifierDistance::get_configuration_warnings() const {
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@ -123,12 +149,13 @@ PackedStringArray TerrainModifierDistance::get_configuration_warnings() const {
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void TerrainModifierDistance::set_distance_weight_curve(Ref<Curve> curve) {
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if (Engine::get_singleton()->is_editor_hint()) {
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if (this->distance_weight_curve.is_valid()) {
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this->distance_weight_curve->disconnect_changed(callable_mp(cast_to<TerrainModifier>(this), &self_type::changed));
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this->distance_weight_curve->disconnect_changed(callable_mp(this, &self_type::curves_changed));
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}
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if (curve.is_valid()) {
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curve->connect_changed(callable_mp(cast_to<TerrainModifier>(this), &self_type::changed));
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curve->connect_changed(callable_mp(this, &self_type::curves_changed));
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}
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}
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curves_changed();
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this->distance_weight_curve = curve;
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update_configuration_warnings();
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changed();
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@ -141,12 +168,13 @@ Ref<Curve> TerrainModifierDistance::get_distance_weight_curve() const {
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void TerrainModifierDistance::set_distance_height_curve(Ref<Curve> curve) {
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if (Engine::get_singleton()->is_editor_hint()) {
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if (this->distance_height_curve.is_valid()) {
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this->distance_height_curve->disconnect_changed(callable_mp(cast_to<TerrainModifier>(this), &self_type::changed));
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this->distance_height_curve->disconnect_changed(callable_mp(this, &self_type::curves_changed));
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}
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if (curve.is_valid()) {
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curve->connect_changed(callable_mp(cast_to<TerrainModifier>(this), &self_type::changed));
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curve->connect_changed(callable_mp(this, &self_type::curves_changed));
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}
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}
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curves_changed();
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this->distance_height_curve = curve;
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update_configuration_warnings();
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changed();
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@ -16,6 +16,7 @@ public:
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protected:
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void _notification(int what);
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void changed();
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void changed_deferred();
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float blend(float under, float over);
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public:
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@ -24,8 +25,10 @@ public:
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private:
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float blend_distance{ 10.0 };
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BlendMode blend_mode{ Add };
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Vector3 thread_safe_global_position{};
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public:
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Vector3 get_thread_safe_global_position() const;
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void set_blend_distance(float value);
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float get_blend_distance() const;
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void set_blend_mode(BlendMode mode);
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@ -39,6 +42,7 @@ MAKE_TYPE_INFO(TerrainModifier::BlendMode, Variant::INT);
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class TerrainModifierDistance : public TerrainModifier {
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GDCLASS(TerrainModifierDistance, TerrainModifier);
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static void _bind_methods();
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void curves_changed();
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protected:
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virtual float distance_at(Vector2 const &world_coordinate);
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@ -48,9 +52,14 @@ public:
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PackedStringArray get_configuration_warnings() const override;
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private:
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Mutex mtx{};
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Ref<Curve> distance_weight_curve{};
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Ref<Curve> distance_height_curve{};
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bool safe_curves_dirty{ false };
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Ref<Curve> safe_weight_curve{};
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Ref<Curve> safe_height_curve{};
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public:
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void set_distance_weight_curve(Ref<Curve> curve);
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Ref<Curve> get_distance_weight_curve() const;
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@ -31,7 +31,7 @@ point_count = 1
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[sub_resource type="Curve" id="Curve_nonsf"]
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_limits = [0.0, 1.0, 0.0, 200.0]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(79.132034, 0.41618794), -0.0118739465, -0.0118739465, 0, 0, Vector2(200, 0), 0.0, 0.0, 0, 0]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(91.651596, 0.37567776), -0.0118739465, -0.0118739465, 0, 0, Vector2(200, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="Curve" id="Curve_4kj3c"]
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@ -47,21 +47,22 @@ point_count = 1
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environment = SubResource("Environment_o3i6r")
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[node name="Terrain" type="Terrain" parent="." unique_id=1169843565]
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chunk_size = 25
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[node name="TerrainModifierDistance" type="TerrainModifierDistance" parent="Terrain" unique_id=1885116624]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 158.74449, 17.772339, 10.108765)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 155.48662, 58.282597, 65.78725)
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blend_distance = 4.0
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distance_weight_curve = SubResource("Curve_kbmr5")
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distance_height_curve = SubResource("Curve_w3uoq")
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[node name="TerrainModifierDistance3" type="TerrainModifierDistance" parent="Terrain" unique_id=1846439541]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 39.480015, 90.075294, 51.646927)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 39.480015, 95.0672, 37.15439)
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blend_distance = 4.0
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distance_weight_curve = SubResource("Curve_chm2y")
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distance_height_curve = SubResource("Curve_o3i6r")
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[node name="TerrainModifierDistance2" type="TerrainModifierDistance" parent="Terrain" unique_id=2110821264]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 146.0053, -20.503748, 160.74619)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 183.81352, -21.613277, 195.71535)
|
||||
blend_mode = 1
|
||||
distance_weight_curve = SubResource("Curve_nonsf")
|
||||
distance_height_curve = SubResource("Curve_4kj3c")
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue