feat: tore out old generation triggers

This commit is contained in:
Sara Gerretsen 2026-02-25 20:12:24 +01:00
parent 51fe41eda0
commit 80eb6ef4c0
3 changed files with 8 additions and 106 deletions

View file

@ -11,84 +11,15 @@ void Terrain::_bind_methods() {
void Terrain::ready() {
construct_chunk_grid();
generate_meshes();
}
void Terrain::process() {
if (!is_inside_tree()) {
return;
}
if (this->pending_tasks == 0 && this->dirty) {
this->workload_lock.lock();
if (this->workload.is_empty()) {
this->dirty = false;
this->workload.append_array(this->meshes);
this->pending_tasks = this->workload.size();
}
this->workload_lock.unlock();
}
}
void Terrain::child_order_changed() {
Callable on_changed_callable{ callable_mp(this, &self_type::on_terrain_changed) };
// check if the modifiers actually changed
if (is_ready()) {
bool modified{ false };
size_t idx{ 0 };
for (Variant var : get_children()) {
if (TerrainModifier * mod{ cast_to<TerrainModifier>(var) }) {
if (modified) {
this->modifiers.push_back(mod);
} else if (idx >= this->modifiers.size() || mod != this->modifiers[idx]) {
modified = true;
this->modifiers.resize(idx);
this->modifiers.push_back(mod);
} else {
idx++;
}
if (!mod->is_connected(TerrainModifier::sig_changed, on_changed_callable)) {
mod->connect(TerrainModifier::sig_changed, on_changed_callable);
}
}
}
if (modified && is_ready()) {
on_terrain_changed();
}
}
}
void Terrain::child_exiting(Node *node) {
if (TerrainModifier * mod{ cast_to<TerrainModifier>(node) }) {
if (Engine::get_singleton()->is_editor_hint() && !is_queued_for_deletion()) {
mod->disconnect(TerrainModifier::sig_changed, callable_mp(this, &self_type::on_terrain_changed));
}
}
}
void Terrain::on_terrain_changed() {
if (is_queued_for_deletion() || !is_inside_tree()) {
return;
}
generate_meshes();
}
void Terrain::_notification(int what) {
switch (what) {
default:
return;
case NOTIFICATION_ENTER_TREE:
if (!is_ready()) {
connect("child_exiting_tree", callable_mp(this, &self_type::child_exiting));
connect("child_order_changed", callable_mp(this, &self_type::child_order_changed));
}
return;
case NOTIFICATION_READY:
set_process(true);
ready();
return;
case NOTIFICATION_PROCESS:
process();
return;
case NOTIFICATION_EXIT_TREE:
this->workload_lock.lock();
this->threads_stop = true;
@ -150,10 +81,6 @@ void Terrain::construct_chunk_grid() {
}
}
void Terrain::generate_meshes() {
dirty = true;
}
float Terrain::height_at(Vector2 world_coordinate) {
float height{ 0 };
for (TerrainModifier *mod : this->modifiers) {
@ -169,7 +96,6 @@ void Terrain::set_side_length(size_t length) {
this->side_length = length;
if (is_inside_tree()) {
construct_chunk_grid();
generate_meshes();
}
}
@ -181,7 +107,6 @@ void Terrain::set_chunk_size(size_t size) {
this->chunk_size = size;
if (is_inside_tree()) {
construct_chunk_grid();
generate_meshes();
}
}
@ -193,7 +118,6 @@ void Terrain::set_detail(size_t detail) {
this->detail = detail;
if (is_inside_tree()) {
construct_chunk_grid();
generate_meshes();
}
}
@ -218,12 +142,3 @@ void Terrain::set_thread_count(size_t num) {
size_t Terrain::get_thread_count() const {
return this->threads.size();
}
void Terrain::mesh_task_complete() {
this->pending_tasks--;
if (this->pending_tasks == 0) {
for (TerrainModifier *mod : this->modifiers) {
mod->set_dirty(false);
}
}
}

View file

@ -13,13 +13,6 @@ class Terrain : public Node {
GDCLASS(Terrain, Node);
static void _bind_methods();
void ready();
void process();
void child_order_changed();
void child_entered(Node *node);
void child_exiting(Node *node);
void on_terrain_changed();
protected:
void _notification(int what);
@ -27,17 +20,20 @@ protected:
public:
void construct_chunk_grid();
void generate_meshes();
void area_dirty(Vector2 from, Vector2 to);
float height_at(Vector2 world_coordinate);
void mesh_task_complete();
private:
Timer *timer{ nullptr };
Vector<TerrainChunkMesh *> workload{};
Mutex workload_lock;
bool threads_stop{ false };
Vector<TerrainChunkMesh *> meshes{};
Vector<TerrainModifier *> modifiers{};
LocalVector<Thread> threads{};
size_t side_length{ 200 };
size_t chunk_size{ 50 };
size_t detail{ 1 };
bool dirty{ false };
size_t pending_tasks{ 0 };
public:
void set_side_length(size_t length);
@ -48,12 +44,4 @@ public:
size_t get_detail() const;
void set_thread_count(size_t num);
size_t get_thread_count() const;
private:
Vector<TerrainChunkMesh *> workload{};
Mutex workload_lock;
bool threads_stop{ false };
Vector<TerrainChunkMesh *> meshes{};
Vector<TerrainModifier *> modifiers{};
LocalVector<Thread> threads{};
};

View file

@ -7,7 +7,6 @@ void TerrainChunkMesh::_bind_methods() {}
void TerrainChunkMesh::apply_new_mesh() {
set_mesh(this->new_mesh);
this->terrain->mesh_task_complete();
}
void TerrainChunkMesh::generate_vertices() {