Sara
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ec6fc76335
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feat: units hold formation while patrolling
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2025-07-21 16:50:58 +02:00 |
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Sara
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c05d3aa28f
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fix: patrol navigation now first targets the closest point on the path
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2025-07-21 15:50:26 +02:00 |
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Sara
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9517588415
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feat: implemented enemy wretched patrol and chase states
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2025-07-21 15:05:02 +02:00 |
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Sara
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1b0e4384b9
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feat: enemies now rotate with movement
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2025-07-20 21:46:18 +02:00 |
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Sara
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526f756736
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feat: first basic enemy patrolling behaviour
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2025-07-20 21:41:22 +02:00 |
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Sara
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7c4c75d193
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feat: defined state and state machine concepts
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2025-07-19 20:06:45 +02:00 |
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Sara
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7c0b338f68
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feat: added health status class to ClassDB
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2025-07-19 20:05:03 +02:00 |
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Sara
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144e18b2d0
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fix: look_at normal and up aligning
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2025-07-19 20:04:52 +02:00 |
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Sara
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f02dbf44ac
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feat: added more settings to rifle
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2025-07-19 15:26:55 +02:00 |
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Sara
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58e90780d5
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feat: implemented recoil
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2025-07-19 14:26:46 +02:00 |
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Sara
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a7b3f97b3b
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feat: implemented bullet impacts
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2025-07-19 12:33:48 +02:00 |
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Sara
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52ab7bea59
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feat: started work on health tracking
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2025-07-18 00:46:52 +02:00 |
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Sara
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01b69df872
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feat: replace 'fallback weapon' with 'starting weapon'
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2025-07-18 00:45:55 +02:00 |
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Sara
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aecc40ed6e
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feat: implemented basics for weapons
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2025-07-17 12:49:32 +02:00 |
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Sara
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6fa9d11af5
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feat: implementations of initial weapon inventory interface
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2025-07-15 23:01:28 +02:00 |
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Sara
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6cdb2cbd4f
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feat: work on running and weapon inventory
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2025-07-15 00:50:54 +02:00 |
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Sara
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46a958f801
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feat: initialized template and wrote first gameplay code
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2025-07-14 23:03:04 +02:00 |
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Sara
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384cfcbec6
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feat: added clang-format and formatted existing files
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2025-06-20 21:27:01 +02:00 |
|
Jan van der Weide
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c33d2130cc
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feat: modules moved and engine moved to submodule
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2025-04-12 18:40:44 +02:00 |
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