feat: enemies now rotate with movement
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@ -13,6 +13,9 @@ void EnemyBody::physics_process(double delta) {
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GETSET(velocity, {
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velocity = Vector3{ this->movement_direction.x, velocity.y, this->movement_direction.y };
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});
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if (!get_velocity().is_zero_approx()) {
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look_at(get_global_position() + get_velocity());
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}
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move_and_slide();
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}
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