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5f3e21f254
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chore: adjusted rifleman animations
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2026-01-31 23:10:32 +01:00 |
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8023e8a5aa
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chore: added standards-complying this->
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2026-01-31 23:09:44 +01:00 |
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bc397b3664
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chore: changed player start location
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2026-01-31 16:53:53 +01:00 |
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b89256fb34
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chore: adjusted riverside area
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2026-01-31 16:53:40 +01:00 |
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82d6eb8afc
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chore: adjusted revolver mesh
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2026-01-31 16:53:23 +01:00 |
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b097878a82
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chore: adjusted rifleman idle anim
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2026-01-31 15:48:36 +01:00 |
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d9197fb937
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fix: pathing issues on map
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2026-01-31 15:41:44 +01:00 |
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cc49d13fb2
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chore: longer revolver mesh
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2026-01-31 15:41:28 +01:00 |
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4b7a41976f
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chore: patrol unit count = 3
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2026-01-31 15:11:39 +01:00 |
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eb93cb19ab
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fix: alignment of wretched colliders
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2026-01-31 15:11:17 +01:00 |
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964d0d497b
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chore: adjusted revolver model
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2026-01-31 15:10:37 +01:00 |
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28361d6ea7
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chore: increased difficulty weight of wretched
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2026-01-30 22:57:09 +01:00 |
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c071194d03
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fix: player_body include in player detector is in impl file
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2026-01-30 22:56:03 +01:00 |
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55f254d4ec
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fix: player detector checks normalized dot product
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2026-01-30 21:32:42 +01:00 |
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0b656459dc
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chore: enabled simplify path for wretched
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2026-01-30 20:17:56 +01:00 |
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7e2748b487
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chore: WIP map adjustments
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2026-01-30 20:17:32 +01:00 |
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5d133975f9
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chore: reimported and updated revolver model
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2026-01-30 20:10:56 +01:00 |
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69af3f49ce
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chore: added more enemy entrances
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2026-01-30 14:39:52 +01:00 |
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e51e5c817a
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chore: added backalley entrance from castle
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2026-01-30 13:52:23 +01:00 |
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ce664253a8
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chore: added more buildings
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2026-01-30 00:34:41 +01:00 |
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e061ae491f
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chore: modified maintenance building
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2026-01-30 00:34:17 +01:00 |
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e37335d792
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feat: gates enable nav links when destroyed
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2026-01-30 00:33:59 +01:00 |
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01be9cf1be
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chore: baked box car placeholder meshes
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2026-01-30 00:33:24 +01:00 |
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aff8f718ac
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feat: improved modular 3d assets
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2026-01-30 00:33:04 +01:00 |
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06a72f19bd
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fix: removed enemies from interaction shapecast mask
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2026-01-29 23:27:38 +01:00 |
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699fabfb4d
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feat: destructable gates
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2026-01-29 23:27:06 +01:00 |
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d8a511c343
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fix: modular environment model collision setup
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2026-01-29 23:26:21 +01:00 |
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f43b982a74
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feat: work on new map iteration
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2026-01-29 22:56:08 +01:00 |
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3ce5acfbda
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chore: 2x3 > 3x3
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2026-01-29 20:42:51 +01:00 |
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260726f0a2
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feat: removed the entire map
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2026-01-29 20:26:28 +01:00 |
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19fbd49c89
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feat: added 3x3 metre wall
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2026-01-29 20:24:47 +01:00 |
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dd8a5e92aa
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chore: adjusted factory map
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2026-01-29 19:41:04 +01:00 |
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eb3577481c
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chore: removed bugged .depren
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2026-01-29 19:40:51 +01:00 |
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cfc1d995a3
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chore: adjusted placeholder demopack pickup
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2026-01-29 19:19:15 +01:00 |
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921bd9ab38
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feat: adjusted difficulty of first hunt phase
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2026-01-29 19:19:02 +01:00 |
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56b78664c4
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chore: adjusted industrial area
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2026-01-29 17:51:58 +01:00 |
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5f74826e73
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chore: WIP rifleman animations
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2026-01-29 17:51:43 +01:00 |
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fbb0a15a3e
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feat: added more enemies
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2026-01-29 17:50:44 +01:00 |
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fa3a31f487
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chore: reordered player controller scene
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2026-01-29 17:28:57 +01:00 |
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a88ab11ee6
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feat: demo pack floats
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2026-01-29 17:28:37 +01:00 |
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b426693f3c
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chore: adjusted default graphics settings
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2026-01-29 17:28:18 +01:00 |
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6b7ca195ee
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feat: NPC units drop demo packs
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2026-01-29 17:28:06 +01:00 |
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dd6a639eb1
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feat: visual level adjustments
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2026-01-29 16:14:49 +01:00 |
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c53058fb46
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fix: wretched enemies cleanly disable state machine on death
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2026-01-29 15:25:59 +01:00 |
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c241b914f4
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chore(artefacts): scene formats updated on save
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2026-01-29 15:24:58 +01:00 |
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ca49ee81d7
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feat: state machine exposes switch_to_state
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2026-01-29 15:19:15 +01:00 |
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7d7c61e8f7
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chore: WIP rifleman animations
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2026-01-29 15:18:50 +01:00 |
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7146b37f06
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feat: updated engine version
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2026-01-29 15:15:46 +01:00 |
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504f3dbef0
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feat: upgraded project to godot 4.6
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2025-11-08 16:35:20 +01:00 |
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c4bd5edb54
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feat: started work on enemy rifleman
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2025-10-25 13:23:30 +02:00 |
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