fix: player_body include in player detector is in impl file
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2 changed files with 1 additions and 1 deletions
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@ -1,4 +1,5 @@
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#include "player_detector.h"
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#include "player_body.h"
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#include "sound_event_patchboard.h"
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String PlayerDetector::sig_awareness_changed{ "awareness_changed" };
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@ -1,7 +1,6 @@
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#ifndef PLAYER_DETECTOR_H
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#define PLAYER_DETECTOR_H
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#include "player_body.h"
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#include "scene/3d/node_3d.h"
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class PlayerDetector : public Node3D {
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