chore: increased difficulty weight of wretched
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c071194d03
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1 changed files with 3 additions and 2 deletions
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@ -5,7 +5,7 @@
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[sub_resource type="GDScript" id="GDScript_qot2n"]
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script/source = "extends EnemyWretched
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@export var difficulty_weight : float = 10
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@export var difficulty_weight : float = 0.1
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var is_dead := false
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@ -17,7 +17,7 @@ func on_death() -> void:
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func _on_health_status_death() -> void:
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$wretched/AnimationPlayer.play(\"death\")
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get_unit().region.raise_difficulty(1.0 / difficulty_weight)
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get_unit().region.raise_difficulty(difficulty_weight)
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on_death.call_deferred()
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is_dead = true
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@ -37,6 +37,7 @@ slide_on_ceiling = false
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wall_min_slide_angle = 0.0
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floor_max_angle = 0.9773844
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script = SubResource("GDScript_qot2n")
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difficulty_weight = 0.15
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[node name="wretched" parent="." unique_id=1505510221 instance=ExtResource("1_qot2n")]
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