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config.py
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feat: initialized template
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2025-11-12 11:27:24 +01:00 |
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edit_history.cpp
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fix: undo and redo both work
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2025-11-21 16:14:55 +01:00 |
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edit_history.h
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feat(wip): implementing edit history and un-re-do
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2025-11-20 23:33:46 +01:00 |
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macros.h
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feat: implemented terrain editor plumbing
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2025-11-14 18:53:16 +01:00 |
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point_primitive_node.cpp
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feat(wip): implementing edit history and un-re-do
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2025-11-20 23:33:46 +01:00 |
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point_primitive_node.h
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feat: implemented point primitive gizmo
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2025-11-18 00:04:00 +01:00 |
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primitive_layer_list.cpp
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feat: added layer renaming
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2025-12-07 21:31:35 +01:00 |
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primitive_layer_list.h
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feat: added layer renaming
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2025-12-07 21:31:35 +01:00 |
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register_types.cpp
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feat: implemented basic primitive tree display
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2025-12-07 21:21:17 +01:00 |
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register_types.h
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feat: initialized template
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2025-11-12 11:27:24 +01:00 |
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SCsub
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feat: initialized template
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2025-11-12 11:27:24 +01:00 |
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terrain_chunk.cpp
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feat: updated editor
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2025-12-07 14:56:21 +01:00 |
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terrain_chunk.h
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feat: added slope handle
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2025-11-26 16:45:31 +01:00 |
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terrain_mesh_editor.cpp
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fix: undo and redo both work
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2025-11-21 16:14:55 +01:00 |
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terrain_mesh_editor.h
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feat: implemented saving & loading
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2025-11-18 18:00:32 +01:00 |
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terrain_mesh_generator.cpp
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feat: added slope handle
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2025-11-26 16:45:31 +01:00 |
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terrain_mesh_generator.h
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feat: implemented multithreading and chunk lods
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2025-11-22 19:19:43 +01:00 |
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terrain_primitive.cpp
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fix: noise texture in primitive emits changed
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2025-11-18 22:55:29 +01:00 |
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terrain_primitive.h
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feat: implemented terrain editor plumbing
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2025-11-14 18:53:16 +01:00 |