feat: added layer renaming
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31d9cde40c
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fab10c4feb
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@ -45,6 +45,12 @@ void PrimitiveLayerList::switch_index(size_t from, size_t to) {
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this->terrain->set_primitives(primitives);
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}
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void PrimitiveLayerList::layer_renamed(TreeItem *item) {
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Array primitives = this->terrain->get_primitives();
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Ref<TerrainPrimitive> primitive{ primitives.get(item->get_index()) };
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primitive->set_name(item->get_text(1));
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}
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void PrimitiveLayerList::item_edited() {
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TreeItem *edited{ get_edited() };
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switch (get_edited_column()) {
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@ -54,6 +60,7 @@ void PrimitiveLayerList::item_edited() {
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switch_index(edited->get_index(), edited->get_text(0).to_int());
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return;
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case 1: // name
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layer_renamed(edited);
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return;
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}
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}
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@ -11,6 +11,7 @@ class PrimitiveLayerList : public Tree {
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void generate_subtree(size_t idx, Ref<TerrainPrimitive> prim, TreeItem *parent);
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void regenerate_tree(Array array);
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void switch_index(size_t from, size_t to);
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void layer_renamed(TreeItem *item);
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void item_edited();
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protected:
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