feat: initialized template
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parent
57a18ebef7
commit
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6
.gitignore
vendored
6
.gitignore
vendored
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@ -11,9 +11,9 @@ config.log
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compile_commands.json
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engine/.github
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project/.godot
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build/PROJECT.pck
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build/PROJECT.x86_64
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build/PROJECT.exe
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build/terrain_editor.pck
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build/terrain_editor.x86_64
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build/terrain_editor.exe
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build.zip
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# general-purpose cache folder (used by e.g clangd)
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4
justfile
4
justfile
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@ -1,6 +1,6 @@
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set export
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BUILD_NAME := "change_me"
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BUILD_NAME := "terrain_editor"
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build: format
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# Compiling Editor
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@ -37,7 +37,7 @@ release-windows: build
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initialize-template projectname:
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# Initializing Template {{projectname}}
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sed -i -e "s/PROJECT/{{projectname}}/g" ./modules/PROJECT/register_types.h ./modules/PROJECT/register_types.cpp ./project/project.godot ./project/export_presets.cfg .gitignore
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sed -i -e "s/change_me/{{projectname}}/" ./justfile
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sed -i -e "s/terrain_editor/{{projectname}}/" ./justfile
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mv ./modules/PROJECT ./modules/{{projectname}}
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# Done Initializing, you will still have to update BUILD_NAME in your justfile
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@ -1,9 +0,0 @@
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#ifndef PROJECT_REGISTER_TYPES_H
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#define PROJECT_REGISTER_TYPES_H
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#include "modules/register_module_types.h"
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void initialize_PROJECT_module(ModuleInitializationLevel p_level);
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void uninitialize_PROJECT_module(ModuleInitializationLevel p_level);
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#endif // !PROJECT_REGISTER_TYPES_H
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@ -2,13 +2,13 @@
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#include "core/object/class_db.h"
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void initialize_PROJECT_module(ModuleInitializationLevel p_level) {
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void initialize_terrain_editor_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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}
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}
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void uninitialize_PROJECT_module(ModuleInitializationLevel p_level) {
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void uninitialize_terrain_editor_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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}
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9
modules/terrain_editor/register_types.h
Normal file
9
modules/terrain_editor/register_types.h
Normal file
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@ -0,0 +1,9 @@
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#ifndef terrain_editor_REGISTER_TYPES_H
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#define terrain_editor_REGISTER_TYPES_H
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#include "modules/register_module_types.h"
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void initialize_terrain_editor_module(ModuleInitializationLevel p_level);
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void uninitialize_terrain_editor_module(ModuleInitializationLevel p_level);
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#endif // !terrain_editor_REGISTER_TYPES_H
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@ -9,7 +9,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../build/PROJECT.x86_64"
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export_path="../build/terrain_editor.x86_64"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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@ -51,7 +51,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../build/PROJECT.exe"
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export_path="../build/terrain_editor.exe"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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@ -10,6 +10,6 @@ config_version=5
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[application]
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config/name="PROJECT"
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config/name="terrain_editor"
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/icon="res://icon.svg"
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