metro-rts/src
2024-08-29 18:33:14 +02:00
..
goap feat: created character specializations of unit and world state 2024-08-18 17:42:20 +02:00
utils@8dc8144915 chore: updated utils 2024-08-16 11:37:18 +02:00
character_unit.cpp feat: created character specializations of unit and world state 2024-08-18 17:42:20 +02:00
character_unit.hpp feat: created character specializations of unit and world state 2024-08-18 17:42:20 +02:00
character_world_state.cpp feat: replaced separate melee and ranged actions with use weapon and get in range 2024-08-21 14:18:27 +02:00
character_world_state.hpp feat: replaced separate melee and ranged actions with use weapon and get in range 2024-08-21 14:18:27 +02:00
enemy_world_state.cpp chore: formatting update, removed _ argument name 2024-08-25 13:01:09 +02:00
enemy_world_state.hpp feat: implemented item and inventory outline 2024-08-15 21:45:33 +02:00
entity_health.cpp fix: units now visibly fall unconscious 2024-08-29 09:54:35 +02:00
entity_health.hpp feat: implemented item and inventory outline 2024-08-15 21:45:33 +02:00
goal_marker.cpp feat: fully implemented click-to-move 2024-08-15 21:43:20 +02:00
goal_marker.hpp chore: fixed external includes being in quotes ipv angle brackets 2024-08-15 21:45:33 +02:00
inventory.cpp feat: replaced separate melee and ranged actions with use weapon and get in range 2024-08-21 14:18:27 +02:00
inventory.hpp feat: replaced separate melee and ranged actions with use weapon and get in range 2024-08-21 14:18:27 +02:00
item.cpp feat: replaced separate melee and ranged actions with use weapon and get in range 2024-08-21 14:18:27 +02:00
item.hpp feat: replaced separate melee and ranged actions with use weapon and get in range 2024-08-21 14:18:27 +02:00
item_db.cpp chore: removed flyweight db debug print calls 2024-08-16 16:19:14 +02:00
item_db.hpp feat: implemented item and inventory outline 2024-08-15 21:45:33 +02:00
nav_marker.cpp feat: created character specializations of unit and world state 2024-08-18 17:42:20 +02:00
nav_marker.hpp fix: general AI behaviour fixes 2024-08-15 21:45:00 +02:00
nav_room.cpp feat: upgraded project to godot 4.3 2024-08-16 00:14:04 +02:00
nav_room.hpp feat: implemented item and inventory outline 2024-08-15 21:45:33 +02:00
register_types.cpp feat: replaced separate melee and ranged actions with use weapon and get in range 2024-08-21 14:18:27 +02:00
register_types.h Created game template 2024-03-07 20:41:08 +01:00
rts_actions.cpp feat: replaced separate melee and ranged actions with use weapon and get in range 2024-08-21 14:18:27 +02:00
rts_actions.hpp feat: replaced separate melee and ranged actions with use weapon and get in range 2024-08-21 14:18:27 +02:00
rts_game_mode.cpp feat: upgraded project to godot 4.3 2024-08-16 00:14:04 +02:00
rts_game_mode.hpp fix: general AI behaviour fixes 2024-08-15 21:45:00 +02:00
rts_items.cpp feat: replaced separate melee and ranged actions with use weapon and get in range 2024-08-21 14:18:27 +02:00
rts_items.hpp feat: replaced separate melee and ranged actions with use weapon and get in range 2024-08-21 14:18:27 +02:00
rts_player.cpp chore: cleaned up order_activate_object_under_cursor with guard clause 2024-08-29 18:33:14 +02:00
rts_player.hpp feat: added print debug info interaction to player and unit 2024-08-15 21:45:33 +02:00
rts_states.cpp fix: MoveTo now avoids setting velocity after calling end_state 2024-08-15 21:45:33 +02:00
rts_states.hpp fix: general AI behaviour fixes 2024-08-15 21:45:00 +02:00
stats.cpp feat: replaced separate melee and ranged actions with use weapon and get in range 2024-08-21 14:18:27 +02:00
stats.hpp feat: replaced separate melee and ranged actions with use weapon and get in range 2024-08-21 14:18:27 +02:00
tank_unit.cpp feat: implemented melee attacks for Tank enemy 2024-08-15 21:43:20 +02:00
tank_unit.hpp feat: implemented melee attacks for Tank enemy 2024-08-15 21:43:20 +02:00
unit.cpp fix: temporary marker will now not exist when character is unconscious 2024-08-29 18:32:54 +02:00
unit.hpp feat: replaced separate melee and ranged actions with use weapon and get in range 2024-08-21 14:18:27 +02:00
unit_world_state.cpp chore: explicit functional-style cast of weapon_animation getter 2024-08-28 16:50:05 +02:00
unit_world_state.hpp feat: replaced separate melee and ranged actions with use weapon and get in range 2024-08-21 14:18:27 +02:00