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goap
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feat: created character specializations of unit and world state
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2024-08-18 17:42:20 +02:00 |
utils@8dc8144915
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chore: updated utils
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2024-08-16 11:37:18 +02:00 |
character_unit.cpp
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feat: created character specializations of unit and world state
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2024-08-18 17:42:20 +02:00 |
character_unit.hpp
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feat: created character specializations of unit and world state
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2024-08-18 17:42:20 +02:00 |
character_world_state.cpp
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feat: replaced separate melee and ranged actions with use weapon and get in range
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2024-08-21 14:18:27 +02:00 |
character_world_state.hpp
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feat: replaced separate melee and ranged actions with use weapon and get in range
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2024-08-21 14:18:27 +02:00 |
enemy_world_state.cpp
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chore: formatting update, removed _ argument name
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2024-08-25 13:01:09 +02:00 |
enemy_world_state.hpp
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feat: implemented item and inventory outline
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2024-08-15 21:45:33 +02:00 |
entity_health.cpp
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fix: units now visibly fall unconscious
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2024-08-29 09:54:35 +02:00 |
entity_health.hpp
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feat: implemented item and inventory outline
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2024-08-15 21:45:33 +02:00 |
goal_marker.cpp
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feat: fully implemented click-to-move
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2024-08-15 21:43:20 +02:00 |
goal_marker.hpp
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chore: fixed external includes being in quotes ipv angle brackets
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2024-08-15 21:45:33 +02:00 |
inventory.cpp
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feat: replaced separate melee and ranged actions with use weapon and get in range
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2024-08-21 14:18:27 +02:00 |
inventory.hpp
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feat: replaced separate melee and ranged actions with use weapon and get in range
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2024-08-21 14:18:27 +02:00 |
item.cpp
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feat: replaced separate melee and ranged actions with use weapon and get in range
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2024-08-21 14:18:27 +02:00 |
item.hpp
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feat: replaced separate melee and ranged actions with use weapon and get in range
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2024-08-21 14:18:27 +02:00 |
item_db.cpp
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chore: removed flyweight db debug print calls
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2024-08-16 16:19:14 +02:00 |
item_db.hpp
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feat: implemented item and inventory outline
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2024-08-15 21:45:33 +02:00 |
nav_marker.cpp
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feat: created character specializations of unit and world state
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2024-08-18 17:42:20 +02:00 |
nav_marker.hpp
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fix: general AI behaviour fixes
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2024-08-15 21:45:00 +02:00 |
nav_room.cpp
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feat: upgraded project to godot 4.3
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2024-08-16 00:14:04 +02:00 |
nav_room.hpp
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feat: implemented item and inventory outline
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2024-08-15 21:45:33 +02:00 |
register_types.cpp
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feat: replaced separate melee and ranged actions with use weapon and get in range
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2024-08-21 14:18:27 +02:00 |
register_types.h
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Created game template
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2024-03-07 20:41:08 +01:00 |
rts_actions.cpp
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feat: replaced separate melee and ranged actions with use weapon and get in range
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2024-08-21 14:18:27 +02:00 |
rts_actions.hpp
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feat: replaced separate melee and ranged actions with use weapon and get in range
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2024-08-21 14:18:27 +02:00 |
rts_game_mode.cpp
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feat: upgraded project to godot 4.3
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2024-08-16 00:14:04 +02:00 |
rts_game_mode.hpp
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fix: general AI behaviour fixes
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2024-08-15 21:45:00 +02:00 |
rts_items.cpp
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feat: replaced separate melee and ranged actions with use weapon and get in range
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2024-08-21 14:18:27 +02:00 |
rts_items.hpp
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feat: replaced separate melee and ranged actions with use weapon and get in range
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2024-08-21 14:18:27 +02:00 |
rts_player.cpp
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chore: cleaned up order_activate_object_under_cursor with guard clause
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2024-08-29 18:33:14 +02:00 |
rts_player.hpp
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feat: added print debug info interaction to player and unit
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2024-08-15 21:45:33 +02:00 |
rts_states.cpp
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fix: MoveTo now avoids setting velocity after calling end_state
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2024-08-15 21:45:33 +02:00 |
rts_states.hpp
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fix: general AI behaviour fixes
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2024-08-15 21:45:00 +02:00 |
stats.cpp
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feat: replaced separate melee and ranged actions with use weapon and get in range
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2024-08-21 14:18:27 +02:00 |
stats.hpp
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feat: replaced separate melee and ranged actions with use weapon and get in range
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2024-08-21 14:18:27 +02:00 |
tank_unit.cpp
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feat: implemented melee attacks for Tank enemy
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2024-08-15 21:43:20 +02:00 |
tank_unit.hpp
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feat: implemented melee attacks for Tank enemy
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2024-08-15 21:43:20 +02:00 |
unit.cpp
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fix: temporary marker will now not exist when character is unconscious
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2024-08-29 18:32:54 +02:00 |
unit.hpp
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feat: replaced separate melee and ranged actions with use weapon and get in range
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2024-08-21 14:18:27 +02:00 |
unit_world_state.cpp
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chore: explicit functional-style cast of weapon_animation getter
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2024-08-28 16:50:05 +02:00 |
unit_world_state.hpp
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feat: replaced separate melee and ranged actions with use weapon and get in range
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2024-08-21 14:18:27 +02:00 |