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				| goap | feat: created character specializations of unit and world state | 2024-08-18 17:42:20 +02:00 | 
		
			
			
			
			
				| utils@8dc8144915 | chore: updated utils | 2024-08-16 11:37:18 +02:00 | 
		
			
			
			
			
				| character_unit.cpp | feat: created character specializations of unit and world state | 2024-08-18 17:42:20 +02:00 | 
		
			
			
			
			
				| character_unit.hpp | feat: created character specializations of unit and world state | 2024-08-18 17:42:20 +02:00 | 
		
			
			
			
			
				| character_world_state.cpp | feat: replaced separate melee and ranged actions with use weapon and get in range | 2024-08-21 14:18:27 +02:00 | 
		
			
			
			
			
				| character_world_state.hpp | feat: replaced separate melee and ranged actions with use weapon and get in range | 2024-08-21 14:18:27 +02:00 | 
		
			
			
			
			
				| enemy_world_state.cpp | chore: formatting update, removed _ argument name | 2024-08-25 13:01:09 +02:00 | 
		
			
			
			
			
				| enemy_world_state.hpp | feat: implemented item and inventory outline | 2024-08-15 21:45:33 +02:00 | 
		
			
			
			
			
				| entity_health.cpp | fix: units now visibly fall unconscious | 2024-08-29 09:54:35 +02:00 | 
		
			
			
			
			
				| entity_health.hpp | feat: implemented item and inventory outline | 2024-08-15 21:45:33 +02:00 | 
		
			
			
			
			
				| goal_marker.cpp | feat: fully implemented click-to-move | 2024-08-15 21:43:20 +02:00 | 
		
			
			
			
			
				| goal_marker.hpp | chore: fixed external includes being in quotes ipv angle brackets | 2024-08-15 21:45:33 +02:00 | 
		
			
			
			
			
				| inventory.cpp | feat: replaced separate melee and ranged actions with use weapon and get in range | 2024-08-21 14:18:27 +02:00 | 
		
			
			
			
			
				| inventory.hpp | feat: replaced separate melee and ranged actions with use weapon and get in range | 2024-08-21 14:18:27 +02:00 | 
		
			
			
			
			
				| item.cpp | feat: replaced separate melee and ranged actions with use weapon and get in range | 2024-08-21 14:18:27 +02:00 | 
		
			
			
			
			
				| item.hpp | feat: replaced separate melee and ranged actions with use weapon and get in range | 2024-08-21 14:18:27 +02:00 | 
		
			
			
			
			
				| item_db.cpp | chore: removed flyweight db debug print calls | 2024-08-16 16:19:14 +02:00 | 
		
			
			
			
			
				| item_db.hpp | feat: implemented item and inventory outline | 2024-08-15 21:45:33 +02:00 | 
		
			
			
			
			
				| nav_marker.cpp | feat: created character specializations of unit and world state | 2024-08-18 17:42:20 +02:00 | 
		
			
			
			
			
				| nav_marker.hpp | fix: general AI behaviour fixes | 2024-08-15 21:45:00 +02:00 | 
		
			
			
			
			
				| nav_room.cpp | feat: upgraded project to godot 4.3 | 2024-08-16 00:14:04 +02:00 | 
		
			
			
			
			
				| nav_room.hpp | feat: implemented item and inventory outline | 2024-08-15 21:45:33 +02:00 | 
		
			
			
			
			
				| register_types.cpp | feat: replaced separate melee and ranged actions with use weapon and get in range | 2024-08-21 14:18:27 +02:00 | 
		
			
			
			
			
				| register_types.h | Created game template | 2024-03-07 20:41:08 +01:00 | 
		
			
			
			
			
				| rts_actions.cpp | feat: replaced separate melee and ranged actions with use weapon and get in range | 2024-08-21 14:18:27 +02:00 | 
		
			
			
			
			
				| rts_actions.hpp | feat: replaced separate melee and ranged actions with use weapon and get in range | 2024-08-21 14:18:27 +02:00 | 
		
			
			
			
			
				| rts_game_mode.cpp | feat: upgraded project to godot 4.3 | 2024-08-16 00:14:04 +02:00 | 
		
			
			
			
			
				| rts_game_mode.hpp | fix: general AI behaviour fixes | 2024-08-15 21:45:00 +02:00 | 
		
			
			
			
			
				| rts_items.cpp | feat: replaced separate melee and ranged actions with use weapon and get in range | 2024-08-21 14:18:27 +02:00 | 
		
			
			
			
			
				| rts_items.hpp | feat: replaced separate melee and ranged actions with use weapon and get in range | 2024-08-21 14:18:27 +02:00 | 
		
			
			
			
			
				| rts_player.cpp | chore: cleaned up order_activate_object_under_cursor with guard clause | 2024-08-29 18:33:14 +02:00 | 
		
			
			
			
			
				| rts_player.hpp | feat: added print debug info interaction to player and unit | 2024-08-15 21:45:33 +02:00 | 
		
			
			
			
			
				| rts_states.cpp | fix: MoveTo now avoids setting velocity after calling end_state | 2024-08-15 21:45:33 +02:00 | 
		
			
			
			
			
				| rts_states.hpp | fix: general AI behaviour fixes | 2024-08-15 21:45:00 +02:00 | 
		
			
			
			
			
				| stats.cpp | feat: replaced separate melee and ranged actions with use weapon and get in range | 2024-08-21 14:18:27 +02:00 | 
		
			
			
			
			
				| stats.hpp | feat: replaced separate melee and ranged actions with use weapon and get in range | 2024-08-21 14:18:27 +02:00 | 
		
			
			
			
			
				| tank_unit.cpp | feat: implemented melee attacks for Tank enemy | 2024-08-15 21:43:20 +02:00 | 
		
			
			
			
			
				| tank_unit.hpp | feat: implemented melee attacks for Tank enemy | 2024-08-15 21:43:20 +02:00 | 
		
			
			
			
			
				| unit.cpp | fix: temporary marker will now not exist when character is unconscious | 2024-08-29 18:32:54 +02:00 | 
		
			
			
			
			
				| unit.hpp | feat: replaced separate melee and ranged actions with use weapon and get in range | 2024-08-21 14:18:27 +02:00 | 
		
			
			
			
			
				| unit_world_state.cpp | chore: explicit functional-style cast of weapon_animation getter | 2024-08-28 16:50:05 +02:00 | 
		
			
			
			
			
				| unit_world_state.hpp | feat: replaced separate melee and ranged actions with use weapon and get in range | 2024-08-21 14:18:27 +02:00 |