fogd-engine/src/core
2024-09-27 10:34:43 +02:00
..
camera_node.c feat: CameraNode fov is now configurable 2024-09-27 10:34:43 +02:00
camera_node.h feat: CameraNode fov is now configurable 2024-09-27 10:34:43 +02:00
engine_global.c feat: scene now renders and ticks 2024-09-12 14:03:29 +02:00
engine_global.h docs: extra documentation pass 2024-09-13 11:27:28 +02:00
engine_loop.c feat: implemented camera controller 2024-09-25 11:58:37 +02:00
engine_loop.h feat: scene now renders and ticks 2024-09-12 14:03:29 +02:00
input.c feat: implemented input module 2024-09-24 15:26:34 +02:00
input.h feat: implemented input module 2024-09-24 15:26:34 +02:00
mesh_render_entity.c feat: mesh renderer no longer updates it's shader's uniforms 2024-09-19 11:35:29 +02:00
mesh_render_entity.h feat: implemented default shader 2024-09-17 21:37:34 +02:00
render.c tweak: increase grid size and ambient light level 2024-09-25 10:36:49 +02:00
render.h feat: render module now tracks shaders and updates common uniforms 2024-09-19 11:34:52 +02:00
renderable.h feat: scene now renders and ticks 2024-09-12 14:03:29 +02:00
resources.c fix: fragment shader files (.fs) are now correctly detected 2024-09-25 17:37:28 +02:00
resources.h feat: implemented default shader 2024-09-17 21:37:34 +02:00
scene.c fix: SceneNodeGetChildByTypeclass now returns NULL when nothing is found 2024-09-25 21:37:50 +02:00
scene.h feat: added SceneNodeGetChildByTypeclass 2024-09-25 17:34:17 +02:00
scene_node_entity.h feat: scene now renders and ticks 2024-09-12 14:03:29 +02:00
transform_node.c fix: fixed transform updating and scale transformation 2024-09-17 14:10:30 +02:00
transform_node.h feat: implemented transform hierarchy 2024-09-13 00:01:21 +02:00
transformable.c feat: implemented camera controller 2024-09-25 11:58:37 +02:00
transformable.h feat: implemented camera controller 2024-09-25 11:58:37 +02:00