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camera_node.c
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feat: CameraNode fov is now configurable
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2024-09-27 10:34:43 +02:00 |
camera_node.h
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feat: CameraNode fov is now configurable
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2024-09-27 10:34:43 +02:00 |
engine_global.c
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feat: scene now renders and ticks
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2024-09-12 14:03:29 +02:00 |
engine_global.h
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docs: extra documentation pass
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2024-09-13 11:27:28 +02:00 |
engine_loop.c
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feat: implemented camera controller
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2024-09-25 11:58:37 +02:00 |
engine_loop.h
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feat: scene now renders and ticks
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2024-09-12 14:03:29 +02:00 |
input.c
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feat: implemented input module
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2024-09-24 15:26:34 +02:00 |
input.h
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feat: implemented input module
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2024-09-24 15:26:34 +02:00 |
mesh_render_entity.c
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feat: mesh renderer no longer updates it's shader's uniforms
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2024-09-19 11:35:29 +02:00 |
mesh_render_entity.h
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feat: implemented default shader
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2024-09-17 21:37:34 +02:00 |
render.c
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tweak: increase grid size and ambient light level
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2024-09-25 10:36:49 +02:00 |
render.h
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feat: render module now tracks shaders and updates common uniforms
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2024-09-19 11:34:52 +02:00 |
renderable.h
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feat: scene now renders and ticks
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2024-09-12 14:03:29 +02:00 |
resources.c
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fix: fragment shader files (.fs) are now correctly detected
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2024-09-25 17:37:28 +02:00 |
resources.h
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feat: implemented default shader
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2024-09-17 21:37:34 +02:00 |
scene.c
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fix: SceneNodeGetChildByTypeclass now returns NULL when nothing is found
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2024-09-25 21:37:50 +02:00 |
scene.h
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feat: added SceneNodeGetChildByTypeclass
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2024-09-25 17:34:17 +02:00 |
scene_node_entity.h
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feat: scene now renders and ticks
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2024-09-12 14:03:29 +02:00 |
transform_node.c
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fix: fixed transform updating and scale transformation
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2024-09-17 14:10:30 +02:00 |
transform_node.h
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feat: implemented transform hierarchy
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2024-09-13 00:01:21 +02:00 |
transformable.c
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feat: implemented camera controller
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2024-09-25 11:58:37 +02:00 |
transformable.h
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feat: implemented camera controller
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2024-09-25 11:58:37 +02:00 |