tweak: increase grid size and ambient light level

This commit is contained in:
Sara 2024-09-25 10:36:49 +02:00
parent ca8c9350a7
commit 05b0eee41c

View file

@ -54,7 +54,7 @@ void RenderNextFrame() {
BeginMode3D(CameraNodeGetCamera(camera));
list_foreach(Renderable *,object, &g_render_objects)
object->tc->draw(object->data);
DrawGrid(100, 1.f); // TODO Remove this (or make it a scene node entity)
DrawGrid(500, 1.f); // TODO Remove this (or make it a scene node entity)
EndMode3D();
}
DrawFPS(20, 20);
@ -68,7 +68,7 @@ void Internal_OnShaderLoaded(ShaderResource resource) {
if(light_direction_loc != -1)
SetShaderValue(*resource.resource, light_direction_loc, &MATRIX_FORWARD(g_light_direction), SHADER_UNIFORM_VEC3);
if(ambient_level_loc != -1)
SetShaderValue(*resource.resource, ambient_level_loc, &(Vector4){0.07, 0.08, 0.12, 1.0}, SHADER_UNIFORM_VEC4);
SetShaderValue(*resource.resource, ambient_level_loc, &(Vector4){0.27, 0.16, 0.32, 1.0}, SHADER_UNIFORM_VEC4);
}
void Internal_OnShaderUnloaded(ShaderResource resource) {