tweak: increase grid size and ambient light level
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ca8c9350a7
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@ -54,7 +54,7 @@ void RenderNextFrame() {
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BeginMode3D(CameraNodeGetCamera(camera));
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list_foreach(Renderable *,object, &g_render_objects)
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object->tc->draw(object->data);
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DrawGrid(100, 1.f); // TODO Remove this (or make it a scene node entity)
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DrawGrid(500, 1.f); // TODO Remove this (or make it a scene node entity)
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EndMode3D();
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}
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DrawFPS(20, 20);
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@ -68,7 +68,7 @@ void Internal_OnShaderLoaded(ShaderResource resource) {
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if(light_direction_loc != -1)
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SetShaderValue(*resource.resource, light_direction_loc, &MATRIX_FORWARD(g_light_direction), SHADER_UNIFORM_VEC3);
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if(ambient_level_loc != -1)
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SetShaderValue(*resource.resource, ambient_level_loc, &(Vector4){0.07, 0.08, 0.12, 1.0}, SHADER_UNIFORM_VEC4);
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SetShaderValue(*resource.resource, ambient_level_loc, &(Vector4){0.27, 0.16, 0.32, 1.0}, SHADER_UNIFORM_VEC4);
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}
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void Internal_OnShaderUnloaded(ShaderResource resource) {
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