tweak: movement speeds
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@ -52,9 +52,9 @@ void TestObjectDraw(TestObject *self) {
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void TestObjectTick(TestObject *self, double delta) {
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Transform global_transform = self->transform.tc->get_global_transform(self->transform.data);
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Matrix global_matrix = TransformGetMatrix(global_transform);
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global_transform.translation = Vector3Add(global_transform.translation, Vector3Scale(MATRIX_FORWARD(global_matrix), 2.f * delta));
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global_transform.rotation = QuaternionMultiply(QuaternionFromAxisAngle(MATRIX_FORWARD(global_matrix), self->fly_input.x * 3.f * delta), global_transform.rotation);
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global_transform.rotation = QuaternionMultiply(QuaternionFromAxisAngle(MATRIX_RIGHT(global_matrix), self->fly_input.y * 3.f * delta), global_transform.rotation);
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global_transform.translation = Vector3Add(global_transform.translation, Vector3Scale(MATRIX_FORWARD(global_matrix), 20.f * delta));
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global_transform.rotation = QuaternionMultiply(QuaternionFromAxisAngle(MATRIX_FORWARD(global_matrix), self->fly_input.x * 1.f * delta), global_transform.rotation);
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global_transform.rotation = QuaternionMultiply(QuaternionFromAxisAngle(MATRIX_RIGHT(global_matrix), self->fly_input.y * 1.f * delta), global_transform.rotation);
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self->transform.tc->set_global_transform(self->transform.data, global_transform);
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}
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