tweak: movement speeds

This commit is contained in:
Sara 2024-09-24 15:48:51 +02:00
parent 38ceeec36f
commit ca8c9350a7

View file

@ -52,9 +52,9 @@ void TestObjectDraw(TestObject *self) {
void TestObjectTick(TestObject *self, double delta) {
Transform global_transform = self->transform.tc->get_global_transform(self->transform.data);
Matrix global_matrix = TransformGetMatrix(global_transform);
global_transform.translation = Vector3Add(global_transform.translation, Vector3Scale(MATRIX_FORWARD(global_matrix), 2.f * delta));
global_transform.rotation = QuaternionMultiply(QuaternionFromAxisAngle(MATRIX_FORWARD(global_matrix), self->fly_input.x * 3.f * delta), global_transform.rotation);
global_transform.rotation = QuaternionMultiply(QuaternionFromAxisAngle(MATRIX_RIGHT(global_matrix), self->fly_input.y * 3.f * delta), global_transform.rotation);
global_transform.translation = Vector3Add(global_transform.translation, Vector3Scale(MATRIX_FORWARD(global_matrix), 20.f * delta));
global_transform.rotation = QuaternionMultiply(QuaternionFromAxisAngle(MATRIX_FORWARD(global_matrix), self->fly_input.x * 1.f * delta), global_transform.rotation);
global_transform.rotation = QuaternionMultiply(QuaternionFromAxisAngle(MATRIX_RIGHT(global_matrix), self->fly_input.y * 1.f * delta), global_transform.rotation);
self->transform.tc->set_global_transform(self->transform.data, global_transform);
}