From 05b0eee41c17b7b6f16cbad8b0603810815302d8 Mon Sep 17 00:00:00 2001 From: Sara Date: Wed, 25 Sep 2024 10:36:49 +0200 Subject: [PATCH] tweak: increase grid size and ambient light level --- src/core/render.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/core/render.c b/src/core/render.c index 81883f0..6929335 100644 --- a/src/core/render.c +++ b/src/core/render.c @@ -54,7 +54,7 @@ void RenderNextFrame() { BeginMode3D(CameraNodeGetCamera(camera)); list_foreach(Renderable *,object, &g_render_objects) object->tc->draw(object->data); - DrawGrid(100, 1.f); // TODO Remove this (or make it a scene node entity) + DrawGrid(500, 1.f); // TODO Remove this (or make it a scene node entity) EndMode3D(); } DrawFPS(20, 20); @@ -68,7 +68,7 @@ void Internal_OnShaderLoaded(ShaderResource resource) { if(light_direction_loc != -1) SetShaderValue(*resource.resource, light_direction_loc, &MATRIX_FORWARD(g_light_direction), SHADER_UNIFORM_VEC3); if(ambient_level_loc != -1) - SetShaderValue(*resource.resource, ambient_level_loc, &(Vector4){0.07, 0.08, 0.12, 1.0}, SHADER_UNIFORM_VEC4); + SetShaderValue(*resource.resource, ambient_level_loc, &(Vector4){0.27, 0.16, 0.32, 1.0}, SHADER_UNIFORM_VEC4); } void Internal_OnShaderUnloaded(ShaderResource resource) {