fix: SceneNodeGetChildByTypeclass now returns NULL when nothing is found

This commit is contained in:
Sara 2024-09-25 21:37:50 +02:00
parent cc475fc550
commit 7081e6fac9

View file

@ -173,6 +173,7 @@ SceneNode *SceneNodeGetChildByTypeclass(SceneNode *self, char const *typeclass,
if(recurse)
SceneNodeGetChildByTypeclass(*child, typeclass, recurse);
}
return NULL;
}
Scene *CreateScene(SceneNode *root) {