fix: SceneNodeGetChildByTypeclass now returns NULL when nothing is found
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@ -173,6 +173,7 @@ SceneNode *SceneNodeGetChildByTypeclass(SceneNode *self, char const *typeclass,
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if(recurse)
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SceneNodeGetChildByTypeclass(*child, typeclass, recurse);
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}
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return NULL;
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}
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Scene *CreateScene(SceneNode *root) {
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