fix: fragment shader files (.fs) are now correctly detected

This commit is contained in:
Sara 2024-09-25 17:37:25 +02:00
parent 029888c548
commit b32bc6cefb

View file

@ -57,7 +57,7 @@ static ResourceType ResourceGetTypeFromPath(char const *path) {
if(IsFileExtension(path, ".glb")) return RESOURCE_MODEL;
if(IsFileExtension(path, ".gltf")) return RESOURCE_MODEL;
// Shader files
if(IsFileExtension(path, ".fg")) return RESOURCE_SHADER;
if(IsFileExtension(path, ".fs")) return RESOURCE_SHADER;
if(IsFileExtension(path, ".vs")) return RESOURCE_SHADER;
return RESOURCE_MAX;
}